Show saver.h syntax highlighted
/*
This file is part of the Boson game
Copyright (C) 2005 Rivo Laks (rivolaks@hot.ee)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef SAVER_H
#define SAVER_H
#include <qstring.h>
class Model;
class Texture;
class Material;
class LOD;
class Mesh;
class Frame;
class Saver
{
public:
Saver(Model* m, const QString& filename);
bool save();
private:
bool saveModel(QDataStream& stream, Model* model);
bool saveTexture(QDataStream& stream, Texture* tex);
bool saveMaterial(QDataStream& stream, Material* mat);
bool saveLOD(QDataStream& stream, LOD* lod);
bool saveMesh(QDataStream& stream, Mesh* mesh);
bool saveFrame(QDataStream& stream, Frame* frame);
QString mFilename;
Model* mModel;
};
#endif //SAVER_H
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