Show loader.cpp syntax highlighted
/*
This file is part of the Boson game
Copyright (C) 2005 Rivo Laks (rivolaks@hot.ee)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "loader.h"
#include "loaders/loader-3ds.h"
#include "loaders/loader-ac.h"
#include "loaders/loader-md2.h"
#include "model.h"
#include "debug.h"
Loader::Loader(Model* m, LOD* l, const QString& file)
{
mModel = m;
mLOD = l;
mFilename = file;
}
Loader::~Loader()
{
}
Loader* Loader::createLoader(Model* m, LOD* l, const QString& filename)
{
if(filename.lower().endsWith(".3ds"))
{
return (Loader*)(new Loader3DS(m, l, filename));
}
else if(filename.lower().endsWith(".ac"))
{
return (Loader*)(new LoaderAC(m, l, filename));
}
else if(filename.lower().endsWith(".md2"))
{
return (Loader*)(new LoaderMD2(m, l, filename));
}
else
{
boError() << k_funcinfo << "unrecognized file format of " << filename << endl;
return 0;
}
}
/*
* vim: et sw=2
*/
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