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frame.h from Boson at Krugle


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/*
    This file is part of the Boson game
    Copyright (C) 2005 Rivo Laks (rivolaks@hot.ee)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef FRAME_H
#define FRAME_H


class Mesh;
class BoMatrix;


class Frame
{
  public:
    Frame();
    Frame(Frame* f);
    ~Frame();

    int id() const  { return mId; }
    void setId(int id)  { mId = id; }

    inline BoMatrix* matrix(unsigned int i) const  { return mMatrices[i]; }
    void setMatrix(unsigned int i, BoMatrix* m);

    inline Mesh* mesh(unsigned int i) const  { return mMeshes[i]; }
    void setMesh(unsigned int i, Mesh* m);

    void allocateNodes(unsigned int i);
    inline unsigned int nodeCount() const  { return mNodeCount; }

    /**
     * Remove the mesh @p mesh from the allocated list of meshes. If @p mesh is
     * not referenced by this frame, then this method is a noop.
     *
     * If @p mesh is referenced by this frame, it is removed and the @ref
     * nodeCount is reduced accordingly (@p mesh may be referenced multiple
     * times!).
     **/
    void removeMesh(Mesh* mesh);

  private:
    int mId;
    BoMatrix** mMatrices;
    Mesh** mMeshes;
    unsigned int mNodeCount;
};

/*
 * vim: et sw=2
 */

#endif //FRAME_H




See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

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      gl.h
      glext.h
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      symmat3.h
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      vec2.h
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      wintools.h
    CMakeLists.txt
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    config-libgfx.h.cmake
    geom3d.cxx
    geom4d.cxx
    gltools.cxx
    gui.cxx
    mat2.cxx
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    mat4.cxx
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    raster-jpeg.cxx
    raster-png.cxx
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    raster.cxx
    script.cxx
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    trackball.cxx
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  loaders/
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      lib3ds_test_puma.c
      mob_puma.3ds
    loader-3ds.cpp
    loader-3ds.h
    loader-ac.cpp
    loader-ac.h
    loader-md2.cpp
    loader-md2.h
  mixkit/
    COPYING.txt
    MxAsp.cxx
    MxAsp.h
    MxBlock.h
    MxBlock2.h
    MxBlock3.h
    MxBlockModel.cxx
    MxBlockModel.h
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    MxCmdParser.h
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    MxDynBlock.h
    MxEdgeFilter.cxx
    MxEdgeFilter.h
  processors/
  test/
  CMakeLists.txt
  bmf.h
  bo3dtools.cpp
  bo3dtools.h
  debug.h
  frame.cpp
  frame.h
  loader.cpp
  loader.h
  lod.cpp
  lod.h
  main.cpp
  material.cpp
  material.h
  mesh.cpp
  mesh.h
  model.cpp
  model.h
  processor.cpp
  processor.h
  saver.cpp
  saver.h
  texture.cpp
  texture.h