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CMakeLists.txt from Boson at Krugle


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project(bobmfconverter)

add_subdirectory(libgfx)

include_directories(
	${QT_INCLUDE_DIR}
	${CMAKE_CURRENT_SOURCE_DIR}/mixkit
	${CMAKE_CURRENT_SOURCE_DIR}/libgfx
	${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}
	${LIB3DS_INCLUDE_DIR}
)

set(libgfx_SRCS
	libgfx/geom3d.cxx
	libgfx/geom4d.cxx
	libgfx/gltools.cxx
	libgfx/gui.cxx
	libgfx/mat2.cxx
	libgfx/mat3.cxx
	libgfx/mat4.cxx
	libgfx/quat.cxx
	libgfx/raster-jpeg.cxx
	libgfx/raster-png.cxx
	libgfx/raster-pnm.cxx
	libgfx/script.cxx
	libgfx/symmat3.cxx
	libgfx/symmat4.cxx
	libgfx/time.cxx
)

set(libmixkit_SRCS
	mixkit/MxAsp.cxx
	mixkit/MxBlockModel.cxx
	mixkit/MxCmdParser.cxx
	mixkit/MxDualModel.cxx
	mixkit/MxDualSlim.cxx
	mixkit/MxEdgeFilter.cxx
	mixkit/MxFaceTree-2.cxx
	mixkit/MxFaceTree.cxx
	mixkit/MxFeatureFilter.cxx
	mixkit/MxFitFrame-2.cxx
	mixkit/MxFitFrame.cxx
	mixkit/MxFrame.cxx
	mixkit/MxGeom2D.cxx
	mixkit/MxGeom3D.cxx
	mixkit/MxHeap.cxx
	mixkit/MxMatrix.cxx
	mixkit/MxPropSlim.cxx
	mixkit/MxQMetric.cxx
	mixkit/MxQMetric3.cxx
	mixkit/MxQSlim.cxx
	mixkit/MxSMF.cxx
	mixkit/MxStdModel.cxx
	mixkit/MxStdSlim.cxx
	mixkit/mixmops.cxx
	mixkit/mixmsg.cxx
#	mixkit/MxCamera.cxx
#	mixkit/MxFitFrame-vis.cxx
#	mixkit/MxGLDebug.cxx
#	mixkit/MxGLUtils.cxx
#	mixkit/MxQVis3.cxx
#	mixkit/MxStdRender.cxx
)

set(bobmfconverter_SRCS
	main.cpp
	bo3dtools.cpp
	frame.cpp
	loader.cpp
	lod.cpp
	material.cpp
	mesh.cpp
	model.cpp
	processor.cpp
	saver.cpp
	texture.cpp

	processors/defaultmaterials.cpp
	processors/frameoptimizer.cpp
	processors/lodcreator.cpp
	processors/materialoptimizer.cpp
	processors/meshoptimizer.cpp
	processors/nodeoptimizer.cpp
	processors/normalcalculator.cpp
	processors/textureoptimizer.cpp
	processors/transformer.cpp
	processors/unuseddataremover.cpp
	processors/vertexoptimizer.cpp

	loaders/loader-3ds.cpp
	loaders/loader-ac.cpp
	loaders/loader-md2.cpp

	${libgfx_SRCS}
	${libmixkit_SRCS}
)

kde3_automoc(${bobmfconverter_SRCS})

boson_add_executable(bobmfconverter ${bobmfconverter_SRCS})
boson_target_link_libraries(bobmfconverter
	${QT_AND_KDECORE_LIBS}
	${LIB3DS_LIBRARY}
)

install_targets(/bin
	bobmfconverter
)





See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  libgfx/
    gfx/
      arcball.h
      array.h
      baseball.h
      geom3d.h
      geom4d.h
      gfx.h
      gl.h
      glext.h
      gltools.h
      gui.h
      intvec.h
      mat2.h
      mat3.h
      mat4.h
      mfc.h
      quat.h
      raster.h
      script.h
      symmat3.h
      symmat4.h
      trackball.h
      vec2.h
      vec3.h
      vec4.h
      wintools.h
    CMakeLists.txt
    arcball.cxx
    baseball.cxx
    config-libgfx.h.cmake
    geom3d.cxx
    geom4d.cxx
    gltools.cxx
    gui.cxx
    mat2.cxx
    mat3.cxx
    mat4.cxx
    quat.cxx
    raster-jpeg.cxx
    raster-png.cxx
    raster-pnm.cxx
    raster-tiff.cxx
    raster.cxx
    script.cxx
    symmat3.cxx
    symmat4.cxx
    time.cxx
    trackball.cxx
    wintools.cxx
  loaders/
    lib3ds_test/
      README
      lib3ds_test_puma.c
      mob_puma.3ds
    loader-3ds.cpp
    loader-3ds.h
    loader-ac.cpp
    loader-ac.h
    loader-md2.cpp
    loader-md2.h
  mixkit/
    COPYING.txt
    MxAsp.cxx
    MxAsp.h
    MxBlock.h
    MxBlock2.h
    MxBlock3.h
    MxBlockModel.cxx
    MxBlockModel.h
    MxCamera.cxx
    MxCamera.h
    MxCmdParser.cxx
    MxCmdParser.h
    MxDualModel.cxx
    MxDualModel.h
    MxDualSlim.cxx
    MxDualSlim.h
    MxDynBlock.h
    MxEdgeFilter.cxx
    MxEdgeFilter.h
  processors/
  test/
  CMakeLists.txt
  bmf.h
  bo3dtools.cpp
  bo3dtools.h
  debug.h
  frame.cpp
  frame.h
  loader.cpp
  loader.h
  lod.cpp
  lod.h
  main.cpp
  material.cpp
  material.h
  mesh.cpp
  mesh.h
  model.cpp
  model.h
  processor.cpp
  processor.h
  saver.cpp
  saver.h
  texture.cpp
  texture.h