Show pygame-example.py syntax highlighted
import pygame
screen = pygame.display.set_mode((300, 300), 0, 16)
screen.fill((255,0, 0))
import sys
from mng.pygame import MNG
s = pygame.Surface((1,1)).convert_alpha()
a1 = MNG("barren-alpha-full.mng", s)
a2 = MNG("barren-alpha-1bit.mng", s)
def input(events):
for event in events:
if event.type == pygame.QUIT:
sys.exit(0)
else:
print event
a1.play()
a2.play()
while True:
screen.fill((0,255,0))
delay, image = a1.nextframe()
screen.blit(image, (0,0))
delay, image = a2.nextframe()
screen.blit(image, (129,0))
pygame.display.flip()
input(pygame.event.get())
See more files for this project here
Thousand Parsec is a framework for turn based 4 X\'s game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
Project homepage:
http://sourceforge.net/projects/thousandparsec
Programming language(s): C++,Python
License: other
barren-alpha-1bit.mng
barren-alpha-full.mng
pygame-example.py
wx-example.py