NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n
glew/ bin/ glew32.dll glewinfo.exe visualinfo.exe doc/ advanced.html basic.html credits.html glew.css glew.html glew.png glx.txt glxew.html gpl.txt index.html install.html log.html new.png ogl_sm.jpg sgi.txt wglew.html include/ GL/ lib/ glew32.lib glew32s.lib Makefile.am SConscript base.h begin.cpp buffermanager.cpp buffermanager.h bufferregion.cpp bufferregion.h callback.cpp clear.cpp close.cpp config.cpp device.cpp device.h end.cpp execute.cpp extensions.cpp extensions.h flip.cpp framebuffertarget.cpp framebuffertarget.h glext.h glue.cpp glxext.h initialize.cpp input.cpp light.cpp link.h mouse.cpp neodevopengl-static.dev neodevopengl.cbp neodevopengl.depend neodevopengl.dev neodevopengl.dsp neodevopengl.layout neodevopengl.vcproj op.h open.cpp pixelbuffer.cpp pixelbuffer.h pixelbuffertarget.cpp pixelbuffertarget.h polygonbuffer.cpp polygonstripbuffer.cpp program-glsl.cpp program-glsl.h projection.cpp query.cpp render.cpp renderqueue.cpp renderqueue.h rendertarget.cpp rendertarget.h resize.cpp shader.cpp shader.h shadowmap.cpp shadowmap.h shutdown.cpp statistics.cpp statistics.h stencilbuffer.cpp texture.cpp texture.h textureunit.cpp textureunit.h vertexbuffer-glsl.cpp vertexbuffer-glsl.h vertexbuffer.cpp vertexbuffer.h vertexbuffermanager-glsl.cpp vertexbuffermanager-glsl.h vertexbuffermanager-nobs.cpp vertexbuffermanager-nobs.h vertexbuffermanager.cpp vertexbuffermanager.h viewport.cpp wglext.h zbufferstate.cpp zbufferstate.h