Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.
ClientAddPlayerHandler.cpp ClientAddPlayerHandler.h ClientAdmin.cpp ClientAdmin.h ClientChannelManager.cpp ClientChannelManager.h ClientChannelManagerI.cpp ClientChannelManagerI.h ClientConnectionAcceptHandler.cpp ClientConnectionAcceptHandler.h ClientConnectionRejectHandler.cpp ClientConnectionRejectHandler.h ClientDefenseHandler.cpp ClientDefenseHandler.h ClientDialog.cpp ClientDialog.h ClientFileHandler.cpp ClientFileHandler.h ClientGameStateHandler.cpp ClientGameStateHandler.h ClientGameStoppedHandler.cpp ClientGameStoppedHandler.h ClientGiftMoneyHandler.cpp ClientGiftMoneyHandler.h ClientInitializeHandler.cpp ClientInitializeHandler.h ClientKeepAliveSender.cpp ClientKeepAliveSender.h ClientLinesHandler.cpp ClientLinesHandler.h ClientLoadPlayersState.cpp ClientLoadPlayersState.h ClientMain.cpp ClientMain.h ClientMessageHandler.cpp ClientMessageHandler.h ClientNewGameHandler.cpp ClientNewGameHandler.h ClientParams.cpp ClientParams.h ClientPlayMovesHandler.cpp ClientPlayMovesHandler.h ClientPlayerAimHandler.cpp ClientPlayerAimHandler.h ClientPlayerStateHandler.cpp ClientPlayerStateHandler.h ClientPlayerStatusHandler.cpp ClientPlayerStatusHandler.h ClientRmPlayerHandler.cpp ClientRmPlayerHandler.h ClientSave.cpp ClientSave.h ClientScoreHandler.cpp ClientScoreHandler.h ClientShotState.cpp ClientShotState.h ClientStartGameHandler.cpp ClientStartGameHandler.h ClientStartTimerHandler.cpp ClientStartTimerHandler.h ClientState.cpp ClientState.h ClientSyncCheckHandler.cpp ClientSyncCheckHandler.h ClientTargetStateHandler.cpp ClientTargetStateHandler.h ClientWaitState.cpp ClientWaitState.h ClientWindowSetup.cpp ClientWindowSetup.h ScorchedClient.cpp ScorchedClient.h