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Unit1_Engines.ini from Sector-37 at Krugle


Show Unit1_Engines.ini syntax highlighted

[Unit # 1]
  Paused = False
  Enabled = True

  Engines.Count = 1

[Unit # 1.Engines # 1.FireFXManager]
  FDisabled = False
  FPaused = False

  FireBurst = 0
  FireCrown = 0
  FireDensity = 1
  FireEvaporation = 0.860000014305115
  FireRadius = 0.100000001490116
  MaxParticles = 256
  ParticleInterval = 0.100000001490116
  ParticleSize = 0.5
  ParticleLife = 3

  InnerColorRed = 1
  InnerColorGreen = 1
  InnerColorBlue = 0

  OuterColorRed = 1
  OuterColorGreen = 0.5
  OuterColorBlue = 0

  InitialDir = [0; 1; 0]
  FireDir = [0; 0.5; 0]

  Tag = False
  NoZWrite = True
  UseInterval = True

[Unit # 1.Engines # 1.Trail]
  FEnabled = True

  Alpha = 1
  AlphaFade = True
  MarkWidth = 0.5
  MinDistance = 0.0500000007450581
  TimeLimit = 0.5
  UVScale = 1
  VertLimit = 150
  Color = [0.800000011920929; 0.800000011920929; 0.800000011920929; 1]
  BlendingMode = bmAdditive
  Mode = mmTriangleStrip

[Unit # 1.Engines # 1.LightFX]
  EffectScale = 0.0500000007450581
  FEnabled = True

  InitialVelocity = [0; 0; 0]
  VelocityDispersion = 0
  InitialPosition = [0; 0; 0]
  PositionDispersion = 0
  PositionDispersionRange = [1; 1; 1]
  ParticleInterval = 0.100000001490116
  VelocityMode = svmAbsolute
  PositionMode = spmAbsoluteOffset
  DispersionMode = sdmFast
  RotationDispersion = 0
  DisabledIfOwnerInvisible = False

[Unit # 1.Engines # 1.LightFXManager]
  EffectScale = 0.0500000007450581
  FEnabled = True

  InitialVelocity = [0; 0; 0]
  VelocityDispersion = 0
  InitialPosition = [0; 0; 0]
  PositionDispersion = 0
  PositionDispersionRange = [1; 1; 1]
  ParticleInterval = 0.100000001490116
  VelocityMode = svmAbsolute
  PositionMode = spmAbsoluteOffset
  DispersionMode = sdmFast
  RotationDispersion = 0
  DisabledIfOwnerInvisible = False

[Unit # 1.Engines # 1.PerlinFX]
  EffectScale = 0.300000011920929
  FEnabled = True

  InitialVelocity = [0; 0; 0]
  VelocityDispersion = 0
  InitialPosition = [0; 0; 0]
  PositionDispersion = 0
  PositionDispersionRange = [1; 1; 1]
  ParticleInterval = 0.100000001490116
  VelocityMode = svmAbsolute
  PositionMode = spmAbsoluteOffset
  DispersionMode = sdmFast
  RotationDispersion = 0
  DisabledIfOwnerInvisible = False

[Unit # 1.Engines # 1.FPerlinFXManager]
  EffectScale = 0.300000011920929
  FEnabled = True

  InitialVelocity = [0; 0; 0]
  VelocityDispersion = 0
  InitialPosition = [0; 0; 0]
  PositionDispersion = 0
  PositionDispersionRange = [1; 1; 1]
  ParticleInterval = 0.100000001490116
  VelocityMode = svmAbsolute
  PositionMode = spmAbsoluteOffset
  DispersionMode = sdmFast
  RotationDispersion = 0
  DisabledIfOwnerInvisible = False

[Unit # 1.Engines # 1]
  Position = [0.100000001490116; 0.200000002980232; 0.100000001490116]
  FireFXManager.Enabled = True
  Trail.Enabled = True
  LightFX.Enabled = True
  LightFXManager.Enabled = True
  LineFX.Enabled = False
  LineFXManager.Enabled = False
  PerlinFX.Enabled = True
  FPerlinFXManager.Enabled = True
  PolygonFX.Enabled = False
  PolygonFXManager.Enabled = False





See more files for this project here

Sector-37

Sector-37 (real time 3D cosmic strategy)

Project homepage: http://sourceforge.net/projects/sector37
Programming language(s): Pascal
License: lgpl21

  Data/
    mesh.md3
    texture.JPG
  Engine1_Simple.ini
  Engines_Simple_Private.ini
  StrangeEnginesDemo.dpr
  StrangeEnginesDemo.res
  Unit1.dfm
  Unit1.pas
  Unit1_Engines.ini
  _Cleanup.bat
  mask.ini
  mask2.ini
  ship.3ds
  ship.jpg