ModelContainerView.h from MaNGOS at Krugle
Show ModelContainerView.h syntax highlighted
#ifndef _MODELCONTAINERVIEW_H
#define _MODELCONTAINERVIEW_H
#include "ModelContainer.h"
#include "DebugCmdLogger.h"
#include "vmapmanager.h"
#include <G3DAll.h>
namespace VMAP
{
//==========================================
//==========================================
class ModelContainerView :
public G3D::GApplet
{
private:
VARAreaRef iVARAreaRef;
Table<std::string , VAR*> iTriVarTable;
Table<std::string , Array<int> > iTriIndexTable;
//Array<int> iLineIndexArray;
GApp* i_App;
CommandFileRW iCommandFileRW;
Array<Command> iCmdArray;
int iCurrCmdIndex;
VMapManager* iVMapManager;
Vector3 iPos1;
Vector3 iPos2;
Color3 iColor;
bool iDrawLine;
int iInstanceId;
bool iPosSent;
Array<Command> iPrevLoadCommands;
private:
Vector3 convertPositionToMangosRep(float x, float y, float z) const;
public:
ModelContainerView(GApp* pApp);
~ModelContainerView(void);
void addModelContainer(const std::string& pName,const ModelContainer* pModelContainer);
void removeModelContainer(const std::string& pName, const ModelContainer* pModelContainer);
void setViewPosition(const Vector3& pPosition);
void doGraphics();
void init();
void cleanup();
void onUserInput(UserInput* ui);
void fillRenderArray(const SubModel& pSm,Array<TriangleBox> &pArray, const TreeNode* pTreeNode);
void fillVertexAndIndexArrays(const SubModel& pSm, Array<Vector3>& vArray, Array<int>& iArray);
bool loadAndShowTile(int pMapId, int x, int y);
void showMap(int pMapId, int x, int y);
void showMap(MapTree* mt, std::string dirFileName);
bool loadAndShowTile(int pMapId);
void processCommand();
};
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//==========================================
class ViewApp : public G3D::GApp {
private:
ModelContainerView *iView;
public:
ViewApp(const GAppSettings& settings): GApp(settings) {};
static void ViewApp::startup() {
GAppSettings settings;
settings.window.width = 1024;
settings.window.height = 768;
ViewApp* app = new ViewApp(settings);
app->setDebugMode(true);
app->debugController.setActive(true);
app->iView = new ModelContainerView(app);
app->run();
}
void ViewApp::main() { iView->run(); }
};
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//==========================================
}
#endif
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