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excamera.c from Allegro game programming library at Krugle


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/*
 *    Example program for the Allegro library, by Shawn Hargreaves.
 *
 *    This program demonstrates how to use the al_get_camera_matrix() function
 *    to view a 3d world from any position and angle.
 */


#include <stdio.h>
#include <math.h>

#include "allegro.h"


#ifndef M_PI
   #define M_PI   3.14159
#endif


/* display a nice 8x8 chessboard grid */
#define GRID_SIZE    8


/* convert radians to degrees */
#define DEG(n)    ((n) * 180.0 / M_PI)


/* parameters controlling the camera and projection state */
int viewport_w = 320;
int viewport_h = 240;
int fov = 48;
float aspect = 1;
float xpos = 0;
float ypos = -2;
float zpos = -4;
float heading = 0;
float pitch = 0;
float roll = 0;



/* render a tile of the grid */
void draw_square(AL_BITMAP *bmp, AL_MATRIX_F *camera, int x, int z)
{
   AL_V3D_F _v[4], _vout[8], _vtmp[8];
   AL_V3D_F *v[4], *vout[8], *vtmp[8];
   int flags[4], out[8];
   int c, vc;

   for (c=0; c<4; c++)
      v[c] = &_v[c];

   for (c=0; c<8; c++) {
      vout[c] = &_vout[c];
      vtmp[c] = &_vtmp[c];
   }

   /* set up four vertices with the world-space position of the tile */
   v[0]->x = x - GRID_SIZE/2;
   v[0]->y = 0;
   v[0]->z = z - GRID_SIZE/2;

   v[1]->x = x - GRID_SIZE/2 + 1;
   v[1]->y = 0;
   v[1]->z = z - GRID_SIZE/2;

   v[2]->x = x - GRID_SIZE/2 + 1;
   v[2]->y = 0;
   v[2]->z = z - GRID_SIZE/2 + 1;

   v[3]->x = x - GRID_SIZE/2;
   v[3]->y = 0;
   v[3]->z = z - GRID_SIZE/2 + 1;

   /* apply the camera matrix, translating world space -> view space */
   for (c=0; c<4; c++) {
      al_apply_matrix_f(camera, v[c]->x, v[c]->y, v[c]->z, &v[c]->x, &v[c]->y, &v[c]->z);

      flags[c] = 0;

      /* set flags if this vertex is off the edge of the al_screen */
      if (v[c]->x < -v[c]->z)
	 flags[c] |= 1;
      else if (v[c]->x > v[c]->z)
	 flags[c] |= 2;

      if (v[c]->y < -v[c]->z)
	 flags[c] |= 4;
      else if (v[c]->y > v[c]->z)
	 flags[c] |= 8;

      if (v[c]->z < 0.1)
	 flags[c] |= 16;
   }

   /* quit if all vertices are off the same edge of the al_screen */
   if (flags[0] & flags[1] & flags[2] & flags[3])
      return;

   if (flags[0] | flags[1] | flags[2] | flags[3]) {
      /* clip if any vertices are off the edge of the al_screen */
      vc = al_clip_3d_f(POLYTYPE_FLAT, 0.1, 0.1, 4, (AL_CONST AL_V3D_F **)v, vout, vtmp, out);

      if (vc <= 0)
	 return;
   }
   else {
      /* no need to bother clipping this one */
      vout[0] = v[0];
      vout[1] = v[1];
      vout[2] = v[2];
      vout[3] = v[3];

      vc = 4;
   }

   /* project view space -> al_screen space */
   for (c=0; c<vc; c++)
      al_persp_project_f(vout[c]->x, vout[c]->y, vout[c]->z, &vout[c]->x, &vout[c]->y);

   /* set the color */
   vout[0]->c = ((x + z) & 1) ? al_make_color(0, 255, 0) : al_make_color(255, 255, 0);

   /* render the al_draw_polygon */
   al_draw_polygon_3d_f(bmp, POLYTYPE_FLAT, NULL, vc, vout);
}



/* draw everything */
void render(AL_BITMAP *bmp)
{
   char buf[80];
   AL_MATRIX_F roller, camera;
   int x, y, w, h;
   float xfront, yfront, zfront;
   float xup, yup, zup;

   /* clear the background */
   al_clear_to_color(bmp, al_make_color(255, 255, 255));

   /* set up the viewport region */
   x = (AL_SCREEN_W - viewport_w) / 2;
   y = (AL_SCREEN_H - viewport_h) / 2;
   w = viewport_w;
   h = viewport_h;

   al_set_projection_viewport(x, y, w, h);
   al_draw_rect(bmp, x-1, y-1, x+w, y+h, al_make_color(255, 0, 0));
   al_set_clip(bmp, x, y, x+w-1, y+h-1);

   /* calculate the in-front vector */
   xfront = sin(heading) * cos(pitch);
   yfront = sin(pitch);
   zfront = cos(heading) * cos(pitch);

   /* rotate the up vector around the in-front vector by the roll angle */
   al_get_vector_rotation_matrix_f(&roller, xfront, yfront, zfront, roll*128.0/M_PI);
   al_apply_matrix_f(&roller, 0, -1, 0, &xup, &yup, &zup);

   /* build the camera matrix */
   al_get_camera_matrix_f(&camera,
		       xpos, ypos, zpos,        /* camera position */
		       xfront, yfront, zfront,  /* in-front vector */
		       xup, yup, zup,           /* up vector */
		       fov,                     /* field of view */
		       aspect);                 /* aspect ratio */

   /* draw the grid of squares */
   for (x=0; x<GRID_SIZE; x++)
      for (y=0; y<GRID_SIZE; y++)
	 draw_square(bmp, &camera, x, y);

   /* overlay some text */
   al_set_clip(bmp, 0, 0, bmp->w, bmp->h);
   al_text_mode(-1);
   sprintf(buf, "Viewport width: %d (w/W changes)", viewport_w);
   al_put_text(bmp, al_font_8x8, buf, 0, 0, al_make_color(0, 0, 0));
   sprintf(buf, "Viewport height: %d (h/H changes)", viewport_h);
   al_put_text(bmp, al_font_8x8, buf, 0, 8, al_make_color(0, 0, 0));
   sprintf(buf, "Field of view: %d (f/F changes)", fov);
   al_put_text(bmp, al_font_8x8, buf, 0, 16, al_make_color(0, 0, 0));
   sprintf(buf, "Aspect ratio: %.2f (a/A changes)", aspect);
   al_put_text(bmp, al_font_8x8, buf, 0, 24, al_make_color(0, 0, 0));
   sprintf(buf, "X position: %.2f (x/X changes)", xpos);
   al_put_text(bmp, al_font_8x8, buf, 0, 32, al_make_color(0, 0, 0));
   sprintf(buf, "Y position: %.2f (y/Y changes)", ypos);
   al_put_text(bmp, al_font_8x8, buf, 0, 40, al_make_color(0, 0, 0));
   sprintf(buf, "Z position: %.2f (z/Z changes)", zpos);
   al_put_text(bmp, al_font_8x8, buf, 0, 48, al_make_color(0, 0, 0));
   sprintf(buf, "Heading: %.2f deg (left/right changes)", DEG(heading));
   al_put_text(bmp, al_font_8x8, buf, 0, 56, al_make_color(0, 0, 0));
   sprintf(buf, "Pitch: %.2f deg (pgup/pgdn changes)", DEG(pitch));
   al_put_text(bmp, al_font_8x8, buf, 0, 64, al_make_color(0, 0, 0));
   sprintf(buf, "Roll: %.2f deg (r/R changes)", DEG(roll));
   al_put_text(bmp, al_font_8x8, buf, 0, 72, al_make_color(0, 0, 0));
   sprintf(buf, "Front vector: %.2f, %.2f, %.2f", xfront, yfront, zfront);
   al_put_text(bmp, al_font_8x8, buf, 0, 80, al_make_color(0, 0, 0));
   sprintf(buf, "Up vector: %.2f, %.2f, %.2f", xup, yup, zup);
   al_put_text(bmp, al_font_8x8, buf, 0, 88, al_make_color(0, 0, 0));
}



/* deal with user input */
void process_input(void)
{
   al_poll_keyboard();

   if (al_key[AL_KEY_W]) {
      if (al_key_shifts & KB_SHIFT_FLAG) {
	 if (viewport_w < AL_SCREEN_W)
	    viewport_w += 8;
      }
      else { 
	 if (viewport_w > 16)
	    viewport_w -= 8;
      }
   }

   if (al_key[AL_KEY_H]) {
      if (al_key_shifts & KB_SHIFT_FLAG) {
	 if (viewport_h < AL_SCREEN_H)
	    viewport_h += 8;
      }
      else {
	 if (viewport_h > 16)
	    viewport_h -= 8;
      }
   }

   if (al_key[AL_KEY_F]) {
      if (al_key_shifts & KB_SHIFT_FLAG) {
	 if (fov < 96)
	    fov++;
      }
      else {
	 if (fov > 16)
	    fov--;
      }
   }

   if (al_key[AL_KEY_A]) {
      if (al_key_shifts & KB_SHIFT_FLAG) {
	 aspect += 0.05;
	 if (aspect > 2)
	    aspect = 2;
      }
      else {
	 aspect -= 0.05;
	 if (aspect < .1)
	    aspect = .1;
      }
   }

   if (al_key[AL_KEY_X]) {
      if (al_key_shifts & KB_SHIFT_FLAG)
	 xpos += 0.05;
      else
	 xpos -= 0.05;
   }

   if (al_key[AL_KEY_Y]) {
      if (al_key_shifts & KB_SHIFT_FLAG)
	 ypos += 0.05;
      else
	 ypos -= 0.05;
   }

   if (al_key[AL_KEY_Z]) {
      if (al_key_shifts & KB_SHIFT_FLAG)
	 zpos += 0.05;
      else
	 zpos -= 0.05;
   }

   if (al_key[AL_KEY_LEFT])
      heading -= 0.05;

   if (al_key[AL_KEY_RIGHT])
      heading += 0.05;

   if (al_key[AL_KEY_PGUP])
      if (pitch > -M_PI/4)
	 pitch -= 0.05;

   if (al_key[AL_KEY_PGDN])
      if (pitch < M_PI/4)
	 pitch += 0.05;

   if (al_key[AL_KEY_R]) {
      if (al_key_shifts & KB_SHIFT_FLAG) {
	 if (roll < M_PI/4)
	    roll += 0.05;
      }
      else {
	 if (roll > -M_PI/4)
	    roll -= 0.05;
      }
   }

   if (al_key[AL_KEY_UP]) {
      xpos += sin(heading) / 4;
      zpos += cos(heading) / 4;
   }

   if (al_key[AL_KEY_DOWN]) {
      xpos -= sin(heading) / 4;
      zpos -= cos(heading) / 4;
   }
}



int main(void)
{
   AL_BITMAP *buffer;

   allegro_init();
   al_install_keyboard();
   if (al_set_gfx_mode(AL_GFX_SAFE, 640, 480, 0, 0) != 0) {
      al_set_gfx_mode(AL_GFX_NONE, 0, 0, 0, 0);
      al_show_message("Unable to set any graphic mode\n%s\n", al_error);
      return 1;
   }
   al_set_palette(al_desktop_palette);
   buffer = al_create_bitmap(AL_SCREEN_W, AL_SCREEN_H);

   while (!al_key[AL_KEY_ESC]) {
      render(buffer);

      al_vsync();
      al_blit(buffer, al_screen, 0, 0, 0, 0, AL_SCREEN_W, AL_SCREEN_H); 

      process_input();
   }

   al_destroy_bitmap(buffer);
   return 0;
}

AL_END_OF_MAIN();




See more files for this project here

Allegro game programming library

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

Project homepage: http://sourceforge.net/projects/alleg
Programming language(s): Assembly,C,Shell Script
License: other

  allegro.pcx
  ex12bit.c
  ex3buf.c
  ex3d.c
  exaccel.c
  exalpha.c
  example.dat
  example.h
  examples.txt
  exbitmap.c
  exblend.c
  excamera.c
  excolmap.c
  excustom.c
  exdata.c
  exdbuf.c
  exdodgy.c
  exexedat.c
  exfixed.c
  exflame.c
  exflip.c
  exgui.c
  exhello.c
  exjoy.c
  exkeys.c
  exlights.c
  exmem.c
  exmidi.c
  exmouse.c
  expal.c
  expat.c
  exquat.c
  exrgbhsv.c
  exsample.c
  exscale.c
  exscn3d.c
  exscroll.c
  exshade.c
  exspline.c
  exsprite.c
  exstars.c
  exstream.c
  exswitch.c
  extimer.c
  extrans.c
  extruec.c
  exunicod.c
  exupdate.c
  exxfade.c
  exzbuf.c
  mysha.pcx
  planet.pcx
  running.dat
  running.h
  unifont.dat