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examples.txt from Allegro game programming library at Krugle


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ex12bit.c  - fake 12-bit truecolor on an 8 bit card, by Richard Mitton
ex3buf.c   - mode-X triple buffering and retrace interrupt simulation
ex3d.c     - 3d 'bouncy cubes' demo
exaccel.c  - using offscreen video memory to store source graphics for VBE/AF
exalpha.c  - 32 bit AL_RGBA sprites
exbitmap.c - loading and displaying PCX and BMP files
exblend.c  - truecolor translucency
excamera.c - viewing a 3d world from an arbitrary camera position
excolmap.c - color mapping table effects, by Grzegorz Hankiewicz
excustom.c - creating custom GUI objects
exdata.c   - accessing the contents of datafiles
exdbuf.c   - double buffering in VGA mode 13h
exdodgy.c  - a cool trick you can do with the AL_MIDI player
exexedat.c - appending datafiles onto your executable, by Grzegorz Hankiewicz
exfixed.c  - using fixed point maths
exflame.c  - how to write directly to video memory
exflip.c   - double buffering and page flipping in mode-X
exgui.c    - using the GUI routines
exhello.c  - simple "hello world" program
exjoy.c    - joystick input, by Grzegorz Hankiewicz
exkeys.c   - getting input from the keyboard
exlights.c - one way to do colored lighting effects in a hicolor video mode
exmem.c    - drawing onto memory bitmaps and then blitting them to the al_screen
exmidi.c   - playing AL_MIDI music
exmouse.c  - getting input from the mouse
expal.c    - palette effects and color cycling
expat.c    - using patterned drawing modes and sub-bitmaps
exquat.c   - quaternion rotations, by Jason Wilkins
exrgbhsv.c - AL_RGB <-> HSV colorspace conversions
exsample.c - playing digital samples
exscale.c  - loading PCX files and bitmap stretching, by Grzegorz Ludorowski
exscn3d.c  - using the scene functions, by Bertrand Coconnier
exscroll.c - mode-X hardware scrolling and split screens
exshade.c  - gouraud shaded sprites, by Patrick Hogan
exspline.c - constructing smooth movement paths from al_draw_spline curves
exsprite.c - datafiles and sprite animation, by Grzegorz Ludorowski
exstars.c  - 3d starfield and lightsourced spaceship, by Dave Thomson
exstream.c - playing audio streams
exswitch.c - controlling the console switch mode
extimer.c  - using the timer (delays and interrupts)
extrans.c  - lighting and translucency effects, by Owen Embury
extruec.c  - truecolor pixel format conversions
exunicod.c - using Unicode string functions, by Eric Botcazou
exupdate.c - supporting different al_screen update methods in a single program
exxfade.c  - truecolor image loading and fades
exzbuf.c   - Z-buffered polygons demo, by Bertrand Coconnier




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Allegro game programming library

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

Project homepage: http://sourceforge.net/projects/alleg
Programming language(s): Assembly,C,Shell Script
License: other

  allegro.pcx
  ex12bit.c
  ex3buf.c
  ex3d.c
  exaccel.c
  exalpha.c
  example.dat
  example.h
  examples.txt
  exbitmap.c
  exblend.c
  excamera.c
  excolmap.c
  excustom.c
  exdata.c
  exdbuf.c
  exdodgy.c
  exexedat.c
  exfixed.c
  exflame.c
  exflip.c
  exgui.c
  exhello.c
  exjoy.c
  exkeys.c
  exlights.c
  exmem.c
  exmidi.c
  exmouse.c
  expal.c
  expat.c
  exquat.c
  exrgbhsv.c
  exsample.c
  exscale.c
  exscn3d.c
  exscroll.c
  exshade.c
  exspline.c
  exsprite.c
  exstars.c
  exstream.c
  exswitch.c
  extimer.c
  extrans.c
  extruec.c
  exunicod.c
  exupdate.c
  exxfade.c
  exzbuf.c
  mysha.pcx
  planet.pcx
  running.dat
  running.h
  unifont.dat