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IronMath.Designer.cs from p4shelf at Krugle


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/* **********************************************************************************
 *
 * Copyright (c) Microsoft Corporation. All rights reserved.
 *
 * This source code is subject to terms and conditions of the Shared Source License
 * for IronPython. A copy of the license can be found in the License.html file
 * at the root of this distribution. If you can not locate the Shared Source License
 * for IronPython, please send an email to ironpy@microsoft.com.
 * By using this source code in any fashion, you are agreeing to be bound by
 * the terms of the Shared Source License for IronPython.
 *
 * You must not remove this notice, or any other, from this software.
 *
 * **********************************************************************************/

namespace IronMath {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class IronMath {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal IronMath() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("IronMath.IronMath", typeof(IronMath).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to big integer won&apos;t fit into byte.
        /// </summary>
        internal static string BigIntWontFitByte {
            get {
                return ResourceManager.GetString("BigIntWontFitByte", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to big integer won&apos;t fit into char.
        /// </summary>
        internal static string BigIntWontFitChar {
            get {
                return ResourceManager.GetString("BigIntWontFitChar", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to big integer won&apos;t fit into decimal.
        /// </summary>
        internal static string BigIntWontFitDecimal {
            get {
                return ResourceManager.GetString("BigIntWontFitDecimal", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to big integer won&apos;t fit into int.
        /// </summary>
        internal static string BigIntWontFitInt {
            get {
                return ResourceManager.GetString("BigIntWontFitInt", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to big integer won&apos;t fit into long.
        /// </summary>
        internal static string BigIntWontFitLong {
            get {
                return ResourceManager.GetString("BigIntWontFitLong", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to big integer won&apos;t fit into sbyte.
        /// </summary>
        internal static string BigIntWontFitSByte {
            get {
                return ResourceManager.GetString("BigIntWontFitSByte", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to big integer won&apos;t fit into short.
        /// </summary>
        internal static string BigIntWontFitShort {
            get {
                return ResourceManager.GetString("BigIntWontFitShort", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to big integer won&apos;t fit into uint.
        /// </summary>
        internal static string BigIntWontFitUInt {
            get {
                return ResourceManager.GetString("BigIntWontFitUInt", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to big integer won&apos;t fit into ulong.
        /// </summary>
        internal static string BigIntWontFitULong {
            get {
                return ResourceManager.GetString("BigIntWontFitULong", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to big integer won&apos;t fit into ushort.
        /// </summary>
        internal static string BigIntWontFitUShort {
            get {
                return ResourceManager.GetString("BigIntWontFitUShort", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to expected integer.
        /// </summary>
        internal static string ExpectedInteger {
            get {
                return ResourceManager.GetString("ExpectedInteger", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to invalid argument.
        /// </summary>
        internal static string InvalidArgument {
            get {
                return ResourceManager.GetString("InvalidArgument", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to power must be &gt;= 0.
        /// </summary>
        internal static string NonNegativePower {
            get {
                return ResourceManager.GetString("NonNegativePower", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to radix must be &lt;= 36.
        /// </summary>
        internal static string RadixGreaterThan36 {
            get {
                return ResourceManager.GetString("RadixGreaterThan36", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to radix must be &gt;= 2.
        /// </summary>
        internal static string RadixLessThan2 {
            get {
                return ResourceManager.GetString("RadixLessThan2", resourceCulture);
            }
        }
    }
}




See more files for this project here

p4shelf

A feature in Visual Studio Team Studio that was immediately appealing to me was shelving. The goal of this tool is replicate that general functionality in Perforce.

Project homepage: http://code.google.com/p/p4shelf/
Programming language(s): C#,C++,Python
License: gpl2

  Properties/
  bin/
    Debug/
      IronMath.dll
  AssemblyInfo.cs
  BigInteger.cs
  Complex64.cs
  ISlice.cs
  IronMath.Designer.cs
  IronMath.csproj
  IronMath.resx