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chip-identify-minigame_hr.txt from Riot in Emerald city at Krugle


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	E.C.A.D. ima prikaz ulaznog i izlaznog signala. Potrebno je
ulazni signal dovesti u stanje (ravne crte|passthrough) na izlaznom.
Kontrole na E.C.A.D.-u omogucuju promjenu oblika ulaznog signala (sinusoidalni,
impulsni, pilasti,  pravokutni), frekvenciju i red velicine (Hz, KHz, MHz, GHz),
napon i red velicine (nV, uV, mV, V).
	E.C.A.D. ce, ovisno o playerovom skillu, na odredjenim settinzima
pokazati osobine chipa (ie. identificirati ga) ili ga spaliti.
Kontrole interaktivno utjecu na signal, ali postoje 'skokovi', odnosno,
smanjivanjem napona izlazni signal se smanjuje samo do odredjene granice
a nakon toga ili prestaje ili chip pregara (ovisno o skillu). Takodjer
postoje settinzi na kojima se rolla skill check svakih sekundu, dvije
ili koliko vec i chip ce takodjer pregoriti ako skill check padne.
	Omjeri raznih settinga ovise o playerovom skillu i opremi koju koristi,
odnosno koliko je kompliciran chip, koju verziju E.C.A.D.-a koristi. Kompliciran
chip + los E.C.A.D. + nizak skill = izvrstan recept za pregaranje chipa sto god
se takne, odnosno, na 100 mogucih settinga postoji 1 koji identificira chip,
njih 5 koji ne rade nista, 14 koji rollaju skill check svakih par sekundi
i njih 80 koji pregaraju chip. Obratno, skoro automatski identify.

	TODO brainstorming o nacinu programiranja minigamea.



See more files for this project here

Riot in Emerald city

Cyberpunk third-person 2100. noir RPG thriller using JMonkey. Its going to be mix between Bloodnet, Neuromancer, DeusEx in gameplay, with pieces of Uplink and many other mini-games for dealing with variety of tasks (lockpicking, hacking...)

Project homepage: http://sourceforge.net/projects/riot-in-ecity
Programming language(s): Java,XML
License: other

  brainstormings/
    execution-process.html
    new-it-27-07-2007.html
    skill-mechanics-20-10-2006.html
    skill-mechanics-27-07-2007.html
  presentation/
    action-background.png
    background.png
    pn-header.png
    pn-logo.png
    riot-header.png
    riot-in-ecity.odp
    riot-logo-big.jpg
    riot-natuknice.odt
    sflogo.png
    smflogo.jpg
  storyline/
    README
    characters.odt
    setting.odt
    storyline.odt
  03-01-2007.xml
  15-02-2007.xml
  17-04-2007.xml
  18-04-2007.xml
  20-03-2007.xml
  21-02-2007.xml
  22-05-2007.xml
  25-03-2007.xml
  26-04-2007.xml
  27-07-2007.xml
  3d-models-special-objects_hr.txt
  chip-identify-minigame_hr.txt
  concept-ideas_hr.odt
  development-guide.txt
  dict.txt
  directory-listing.txt
  equipment_en.txt
  equipment_hr.txt
  first_build_task_list.txt
  hacking_en.txt
  icons.txt
  in-game-keyboard-commands_hr.txt
  new-IT-notes_hr.odt
  presentation.odp
  storyline_hr.txt
  todo.txt
  world-suggestions_hr.odt