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mpq_libmpq.h from MaNGOS at Krugle


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#define _CRT_SECURE_NO_DEPRECATE
#define _CRT_SECURE_NO_WARNINGS

#ifndef MPQ_H
#define MPQ_H

#include "libmpq/mpq.h"
#include <string.h>
#include <ctype.h>
#include <vector>
#include <iostream>

using namespace std;

typedef unsigned int uint32;
class MPQArchive
{
	
public:
    mpq_archive mpq_a;
	
	MPQArchive(const char* filename);
	void close();

    uint32 HashString(const char* Input, uint32 Offset) {
        uint32 seed1 = 0x7fed7fed;
        uint32 seed2 = 0xeeeeeeee;
			
        for (uint32 i = 0; i < strlen(Input); i++) {
			uint32 val = toupper(Input[i]);
			seed1 = mpq_a.buf[Offset + val] ^ (seed1 + seed2);
			seed2 = val + seed1 + seed2 + (seed2 << 5) + 3;
		}

		return seed1;
	}
	mpq_hash GetHashEntry(const char* Filename) {
		uint32 index = HashString(Filename, 0);
		index &= mpq_a.header->hashtablesize - 1;
		uint32 name1 = HashString(Filename, 0x100);
		uint32 name2 = HashString(Filename, 0x200);
		
		for(uint32 i = index; i < mpq_a.header->hashtablesize; ++i) {
			mpq_hash hash = mpq_a.hashtable[i];
			if (hash.name1 == name1 && hash.name2 == name2) return hash;
		}

		mpq_hash nullhash;
        nullhash.blockindex = 0xFFFFFFFF;
		return nullhash;
	}

    vector<string> GetFileList() {
        vector<string> filelist;

        mpq_hash hash = GetHashEntry("(listfile)");
        uint32 blockindex = hash.blockindex;
		
		if ((blockindex == 0xFFFFFFFF) || (blockindex == 0)) 
			return filelist;
		
        uint32 size = libmpq_file_info(&mpq_a, LIBMPQ_FILE_UNCOMPRESSED_SIZE, blockindex);
		char *buffer = new char[size];

		libmpq_file_getdata(&mpq_a, hash, blockindex, (unsigned char*)buffer);
		
        char seps[] = "\n";
        char *token;

        token = strtok( buffer, seps );
        uint32 counter = 0;
        while ((token != NULL) && (counter < size)) {
            //cout << token << endl;
            token[strlen(token) - 1] = 0;
            string s = token;
            filelist.push_back(s);
            counter += strlen(token) + 2;
            token = strtok(NULL, seps);
        }

        delete buffer;
        return filelist;
    }
};


class MPQFile
{
	//MPQHANDLE handle;
	bool eof;
	char *buffer;
	size_t pointer,size;

	// disable copying
	MPQFile(const MPQFile &f) {}
	void operator=(const MPQFile &f) {}

public:
	MPQFile(const char* filename);	// filenames are not case sensitive
	~MPQFile();
	size_t read(void* dest, size_t bytes);
	size_t getSize();
	size_t getPos();
	char* getBuffer();
	char* getPointer();
	bool isEof();
	void seek(int offset);
	void seekRelative(int offset);
	void close();
};

inline void flipcc(char *fcc)
{
	char t;
	t=fcc[0];
	fcc[0]=fcc[3];
	fcc[3]=t;
	t=fcc[1];
	fcc[1]=fcc[2];
	fcc[2]=t;
}



#endif





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MaNGOS

MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It\'s an educational project, to help developers get familar with large scale C++ and C# development projects.

Project homepage: http://sourceforge.net/projects/mangos
Programming language(s): C,C++,SQL
License: gpl2

  debug/
    zlib.lib
  libmpq/
    Makefile
    Makefile.am
    common.cpp
    common.h
    explode.cpp
    explode.h
    extract.cpp
    huffman.cpp
    huffman.h
    mpq.cpp
    mpq.h
    parser.cpp
    wave.cpp
    wave.h
    zconf.h
    zlib.h
  release/
    zlib.lib
  Makefile
  Makefile.am
  README.linux
  System.cpp
  VC71_AD.sln
  VC71_ad.vcproj
  VC80_AD.sln
  VC80_ad.vcproj
  ad
  ad.exe
  adt.cpp
  adt.h
  dbcfile.cpp
  dbcfile.h
  mpq_libmpq.cpp
  mpq_libmpq.h