Code Search for Developers
 
 
  

kconstant.h from Spatial Knowledge Experiments at Krugle


Show kconstant.h syntax highlighted

/*
    Copyright (C) 2003, 2004, 2005 by Luca Cappa
    Written by Luca Cappa groton@users.sourceforge.net
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

//??#define KAS_OLD_WAY

#ifndef __KCONSTANT_H__
#define __KCONSTANT_H__

#include "csutil/util.h"

template<class T>
class KConstant
{
protected:
  mutable csString m_name;
  
  KConstant (const char* p_name)
  {
    m_name = csString (p_name);
  };

#ifdef KAS_OLD_WAY

  static const T* s_idArray;
  static size_t s_idArraySize;

  void SetWholeArray (T* const p_values, size_t p_num)
  {
    s_idArraySize = p_num;
    s_idArray = new T [s_idArraySize];
    size_t i;
    for (i = 0; i < s_idArraySize; i++)
      s_idArray[i] = p_values[i];
  }

#else // KAS_OLD_WAY
  
  static const T s_idArray[];

#endif // KAS_OLD_WAY


public:
  KConstant ()
  {
    *this = INVALID;
  };
  
  virtual ~KConstant ()
  {  
  };
  
  
  void Assign (const KConstant<T>& p_o2) const
  {
    m_name = csStrNew (p_o2.m_name);
  }

  /**
   Remember that the assigment operator is never inherited by a derived class.
   So redefine it in every subclass of this class, or use the Assign() method.
   */
  void operator= (const KConstant<T>& p_o2) const
  {
    m_name = csStrNew (p_o2.m_name);
  }

  bool operator== (const T& p_o2) const
  {
    return !strcmp (m_name, p_o2.m_name);
  }
  
  bool operator!= (const T& p_o2) const
  {
    return strcmp (m_name, p_o2.m_name);
  }
  
  void SetName (const char* p_name) const
  {
    m_name = csString (p_name);
  }
  
  const char* GetName() const
  {
    return m_name.GetData ();
  }
  
  static const T& GetByName (const char* p_name)
  {
    size_t i;
#ifdef KAS_OLD_WAY
    for (i = 0; i < s_idArraySize; i++)
#else // KAS_OLD_WAY
    for (i = 0; i < 10/*sizeof (s_idArray) / sizeof (*s_idArray)*/; i++)
#endif // KAS_OLD_WAY
    {
      if (s_idArray[i].m_name.Compare (p_name))
        return s_idArray[i];
    }//for
    return T::INVALID;
  }
  
  operator char const* () const
  {
    return GetName ();
  }

  static const T INVALID;
};

template<class T> const T KConstant<T>::INVALID = T("INVALID");


class Prova : public KConstant<Prova>
{
  friend class KConstant<Prova>;
protected:  
  Prova::Prova (const char* p_name) : KConstant<Prova> (p_name)
  {
  }
  
public:
  Prova () : KConstant<Prova> ()
  {
  }
  
  Prova const & operator= (const Prova& p_t2) const
  {	
    SetName (p_t2.m_name);
    return *this;
  }
  
  
  static const Prova Prova::A;
  static const Prova Prova::B;
};

#endif // __KCONSTANT_H__




See more files for this project here

Spatial Knowledge Experiments

A simulation of 3D virtual worlds for psychological experiments

Project homepage: http://sourceforge.net/projects/ske
Programming language(s): C,C++,Perl
License: other

  isense/
  joystick/
  Jamfile
  KImageCardinalDirection.h
  SKE.cpp
  SKE.h
  eulerangles.c
  eulerangles.h
  ikdraggable.cpp
  ikdraggable.h
  ikdraghandler.h
  ikmission.h
  ikxmlreader.h
  ikxmlwriter.h
  kappstate.cpp
  kappstate.h
  kbasedraggable.cpp
  kbasedraggable.h
  kbasedraghandler.cpp
  kbasedraghandler.h
  kblock.cpp
  kblock.h
  kblockId.h
  kblockid.cpp
  kcamera.cpp
  kcamera.h
  kcollision.cpp
  kcommandprocessor.cpp
  kcommandprocessor.h
  kconstant.cpp
  kconstant.h
  kcursor3d.cpp
  kcursor3d.h
  kdata.cpp
  kdata.h
  kdatalist.cpp
  kdatalist.h
  kdragmanager.cpp
  kdragmanager.h
  keventhandlermanager.cpp
  keventhandlermanager.h
  kflags.cpp
  kflags.h
  kimagecardinaldirection.cpp
  kkeys.cpp
  kkeys.h
  kkeystate.cpp
  kkeystate.h
  klandmark.cpp
  klandmark.h
  klandmarklist.cpp
  klandmarklist.h
  klight.cpp
  klight.h
  klightlist.cpp
  klightlist.h
  kmap.cpp
  kmap.h
  kmission.cpp
  kmission.h
  kmissiontype.cpp
  kmissiontype.h
  kmode.cpp
  kmode.h
  kmousemanager.cpp
  kmousemanager.h
  kobject3d.cpp
  kobject3d.h
  korientation.cpp
  korientation.h
  kpath.cpp
  kpath.h
  kpathfollower.cpp
  kpathfollower.h
  kplayer.cpp
  kplayer.h
  kposition.cpp
  kposition.h
  kquaternion.cpp
  kquaternion.h
  ksaveddatamanager.cpp
  ksaveddatamanager.h
  ksegment3.h
  ksign.cpp
  ksign.h
  ksprite3d.cpp
  ksprite3d.h
  ksprite3dlist.cpp
  ksprite3dlist.h
  kterrain.cpp
  kterrain.h
  kthing.cpp
  kthing.h
  kutil.cpp
  kutil.h
  kwireframe.cpp
  kwireframe.h
  kxmlhelper.h
  movement1d.h
  movement3d.h
  quattypes.h