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GS.cpp from guliverkli at Krugle


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/* 
 *	Copyright (C) 2003-2005 Gabest
 *	http://www.gabest.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *   
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *   
 *  You should have received a copy of the GNU General Public License
 *  along with GNU Make; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. 
 *  http://www.gnu.org/copyleft/gpl.html
 *
 */

#include "stdafx.h"
#include "GSdx9.h"
#include "GS.h"
#include "GSRendererHW.h"
#include "GSRendererSoft.h"
#include "GSRendererNull.h"
#include "GSWnd.h"
#include "GSSettingsDlg.h"

#define PS2E_LT_GS 0x01
#define PS2E_GS_VERSION 0x0006
#define PS2E_DLL_VERSION 0x09
#define PS2E_X86 0x01   // 32 bit
#define PS2E_X86_64 0x02   // 64 bit

EXPORT_C_(UINT32) PS2EgetLibType()
{
	return PS2E_LT_GS;
}

EXPORT_C_(char*) PS2EgetLibName()
{
	CString str = _T("GSdx9");

#if _M_AMD64
	str += _T(" 64-bit");
#endif

	CList<CString> sl;

#ifdef __INTEL_COMPILER
	CString s;
	s.Format(_T("Intel C++ %d.%02d"), __INTEL_COMPILER/100, __INTEL_COMPILER%100);
	sl.AddTail(s);
#elif _MSC_VER
	CString s;
	s.Format(_T("MSVC %d.%02d"), _MSC_VER/100, _MSC_VER%100);
	sl.AddTail(s);
#endif

#if _M_IX86_FP >= 2
	sl.AddTail(_T("SSE2"));
#elif _M_IX86_FP >= 1
	sl.AddTail(_T("SSE"));
#endif

#ifdef _OPENMP
	sl.AddTail(_T("OpenMP"));
#endif

	POSITION pos = sl.GetHeadPosition();
	while(pos)
	{
		if(pos == sl.GetHeadPosition()) str += _T(" (");
		str += sl.GetNext(pos);
		str += pos ? _T(", ") : _T(")");
	}

	static char buff[256];
	strncpy(buff, CStringA(str), min(countof(buff)-1, str.GetLength()));
	return buff;
}

EXPORT_C_(UINT32) PS2EgetLibVersion2(UINT32 type)
{
	return (PS2E_GS_VERSION<<16)|(0x00<<8)|PS2E_DLL_VERSION;
}

EXPORT_C_(UINT32) PS2EgetCpuPlatform()
{
#if _M_AMD64
	return PS2E_X86_64;
#else
	return PS2E_X86;
#endif
}

//////////////////

#define REPLAY_TITLE "Replay"

static HRESULT s_hrCoInit = E_FAIL;
static CGSWnd s_hWnd;
static CAutoPtr<GSState> s_gs;
static void (*s_fpGSirq)() = NULL;

BYTE* g_pBasePS2Mem = NULL;

EXPORT_C GSsetBaseMem(BYTE* pBasePS2Mem)
{
	g_pBasePS2Mem = pBasePS2Mem - 0x12000000;
}

EXPORT_C_(INT32) GSinit()
{
	AFX_MANAGE_STATE(AfxGetStaticModuleState());

	return 0;
}

EXPORT_C GSshutdown()
{
	AFX_MANAGE_STATE(AfxGetStaticModuleState());
}

EXPORT_C_(INT32) GSopen(void* pDsp, char* Title, int multithread)
{
	AFX_MANAGE_STATE(AfxGetStaticModuleState());

	//

	s_hrCoInit = ::CoInitialize(0);

	ASSERT(!s_gs);
	s_gs.Free();

	if(!s_hWnd.Create(_T("PCSX2")))
		return -1;

	HRESULT hr;

	switch(AfxGetApp()->GetProfileInt(_T("Settings"), _T("Renderer"), RENDERER_D3D_HW))
	{
	case RENDERER_D3D_HW: s_gs.Attach(new GSRendererHW(s_hWnd, hr)); break;
	// case RENDERER_D3D_SW_FX: s_gs.Attach(new GSRendererSoftFX(s_hWnd, hr)); break;
	case RENDERER_D3D_SW_FP: s_gs.Attach(new GSRendererSoftFP(s_hWnd, hr)); break;
	case RENDERER_D3D_NULL: s_gs.Attach(new GSRendererNull(s_hWnd, hr)); break;
	}

	if(!s_gs || FAILED(hr))
	{
		s_gs.Free();
		s_hWnd.DestroyWindow();
		return -1;
	}

	//

	if(!IsWindow(s_hWnd))
		return -1;

	*(HWND*)pDsp = s_hWnd;

	s_gs->ResetDevice();

	s_gs->GSirq(s_fpGSirq);

	s_gs->m_fMultiThreaded = !!multithread;

	if((!Title || strcmp(Title, REPLAY_TITLE) != 0) 
	&& AfxGetApp()->GetProfileInt(_T("Settings"), _T("RecordState"), FALSE))
	{
		CPath spath = AfxGetApp()->GetProfileString(_T("Settings"), _T("RecordStatePath"), _T(""));
		CString fn;
		fn.Format(_T("gsdx9_%s.gs"), CTime::GetCurrentTime().Format(_T("%Y%m%d%H%M%S")));
		spath.Append(fn);
		s_gs->CaptureState(spath);
	}

	s_hWnd.SetWindowText(CString(Title));

	s_hWnd.Show();

	return 0;
}

EXPORT_C GSclose()
{
	s_hWnd.Show(false);

	ASSERT(s_gs);
	s_gs.Free();

	s_hWnd.DestroyWindow();

	if(SUCCEEDED(s_hrCoInit)) ::CoUninitialize();
}

EXPORT_C GSreset()
{
	s_gs->Reset();
}

EXPORT_C GSwriteCSR(UINT32 csr)
{
	s_gs->WriteCSR(csr);
}

EXPORT_C GSreadFIFO(BYTE* pMem)
{
	s_gs->ReadFIFO(pMem);
}

EXPORT_C GSgifTransfer1(BYTE* pMem, UINT32 addr)
{
	s_gs->Transfer1(pMem, addr);
}

EXPORT_C GSgifTransfer2(BYTE* pMem, UINT32 size)
{
	s_gs->Transfer2(pMem, size);
}

EXPORT_C GSgifTransfer3(BYTE* pMem, UINT32 size)
{
	s_gs->Transfer3(pMem, size);
}

EXPORT_C GSvsync(int field)
{
	MSG msg;
	ZeroMemory(&msg, sizeof(msg));
	while(msg.message != WM_QUIT)
	{
		if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
		else
		{
			// TODO
			// Sleep(40);
			s_gs->VSync(field);
			break;
		}
	}
}

////////

EXPORT_C_(UINT32) GSmakeSnapshot(char* path)
{
	return s_gs->MakeSnapshot(path);
}

EXPORT_C GSkeyEvent(keyEvent* ev)
{
	if(ev->event != KEYPRESS) return;

	switch(ev->key)
	{
		case VK_INSERT:
			s_gs->Capture();
			break;

		case VK_DELETE:
			s_gs->ToggleOSD();
			break;

		default:
			break;
	}
}

EXPORT_C_(INT32) GSfreeze(int mode, freezeData* data)
{
	if(mode == FREEZE_SAVE)
	{
		return s_gs->Freeze(data, false);
	}
	else if(mode == FREEZE_SIZE)
	{
		return s_gs->Freeze(data, true);
	}
	else if(mode == FREEZE_LOAD)
	{
		return s_gs->Defrost(data);
	}

	return 0;
}

EXPORT_C GSconfigure()
{
	AFX_MANAGE_STATE(AfxGetStaticModuleState());

	if(IDOK == CGSSettingsDlg().DoModal())
	{
		GSshutdown();
		GSinit();
	}
}

EXPORT_C_(INT32) GStest()
{
	AFX_MANAGE_STATE(AfxGetStaticModuleState());

	int ret = 0;

	D3DCAPS9 caps;
	ZeroMemory(&caps, sizeof(caps));
	caps.PixelShaderVersion = D3DPS_VERSION(0, 0);

	if(CComPtr<IDirect3D9> pD3D = Direct3DCreate9(D3D_SDK_VERSION))
	{
		pD3D->GetDeviceCaps(D3DADAPTER_DEFAULT, CGSdx9App::D3DDEVTYPE_X, &caps);

		LPCTSTR yep = _T("^_^"), nope = _T(":'(");

		CString str, tmp;

		if(caps.PixelShaderVersion < D3DPS_VERSION(1, 4))
			ret = -1;

		tmp.Format(_T("%s Pixel Shader version %d.%d\n"), 
			caps.PixelShaderVersion >= D3DPS_VERSION(1, 4) ? yep : nope,
			D3DSHADER_VERSION_MAJOR(caps.PixelShaderVersion),
			D3DSHADER_VERSION_MINOR(caps.PixelShaderVersion));
		str += tmp;

		if(!(caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND))
			ret = -1;

		tmp.Format(_T("%s Separate Alpha Blend\n"), 
			!!(caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND) ? yep : nope);
		str += tmp;

		if(!(caps.SrcBlendCaps & D3DPBLENDCAPS_BLENDFACTOR)
		|| !(caps.DestBlendCaps & D3DPBLENDCAPS_BLENDFACTOR))
			ret = -1;

		tmp.Format(_T("%s Source Blend Factor\n"), 
			!!(caps.SrcBlendCaps & D3DPBLENDCAPS_BLENDFACTOR) ? yep : nope);
		str += tmp;

		tmp.Format(_T("%s Destination Blend Factor\n"), 
			!!(caps.DestBlendCaps & D3DPBLENDCAPS_BLENDFACTOR) ? yep : nope);
		str += tmp;

		AfxMessageBox(str);
	}
	else
	{
		ret = -1;
	}

	return ret;
}

EXPORT_C GSabout()
{
}

EXPORT_C GSirqCallback(void (*fpGSirq)())
{
	s_fpGSirq = fpGSirq;
	// if(s_gs) s_gs->GSirq(fpGSirq);
}

/////////////////
/*
EXPORT_C GSReplay(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
{
	if(!GSinit())
	{
		HWND hWnd = NULL;
		if(!GSopen((void*)&hWnd, REPLAY_TITLE))
		{
			if(FILE* sfp = _tfopen(lpszCmdLine, _T("rb")))
			{
				BYTE* buff = (BYTE*)_aligned_malloc(4*1024*1024, 16);

				while(!feof(sfp))
				{
					switch(fgetc(sfp))
					{
					case ST_WRITE:
						{
						GS_REG mem;
						UINT64 value, mask;
						fread(&mem, 4, 1, sfp);
						fread(&value, 8, 1, sfp);
						fread(&mask, 8, 1, sfp);
						switch(mask)
						{
						case 0xff: GSwrite8(mem, (UINT8)value); break;
						case 0xffff: GSwrite16(mem, (UINT16)value); break;
						case 0xffffffff: GSwrite32(mem, (UINT32)value); break;
						case 0xffffffffffffffff: GSwrite64(mem, value); break;
						}
						break;
						}
					case ST_TRANSFER:
						{
						UINT32 size = 0;
						fread(&size, 4, 1, sfp);
						UINT32 len = 0;
						fread(&len, 4, 1, sfp);
						if(len > 4*1024*1024) {ASSERT(0); break;}
						fread(buff, len, 1, sfp);
						GSgifTransfer3(buff, size);
						break;
						}
					case ST_VSYNC:
						GSvsync();
						break;
					}
				}

				_aligned_free(buff);
			}

			GSclose();
		}
		
		GSshutdown();
	}
}
*/



See more files for this project here

guliverkli

Home of VobSub, Media Player Classic (MPC) and other misc utils.

Project homepage: http://sourceforge.net/projects/guliverkli
Programming language(s): C,C++,PHP
License: other

  res/
    GSdx9.rc2
    hlsl_merge.fx
    hlsl_rb.fx
    hlsl_tfx.fx
    logo1.bmp
    ps11_en00.psh
    ps11_en01.psh
    ps11_en10.psh
    ps11_en11.psh
    ps11_tfx000.psh
    ps11_tfx010.psh
    ps11_tfx011.psh
    ps11_tfx1x0.psh
    ps11_tfx1x1.psh
    ps11_tfx200.psh
    ps11_tfx210.psh
    ps11_tfx211.psh
    ps11_tfx300.psh
    ps11_tfx310.psh
    ps11_tfx311.psh
    ps11_tfx4xx.psh
    ps14_en00.psh
    ps14_en01.psh
    ps14_en10.psh
    ps14_en11.psh
  GS.cpp
  GS.h
  GSCapture.cpp
  GSCapture.h
  GSCaptureDlg.cpp
  GSCaptureDlg.h
  GSHash.cpp
  GSHash.h
  GSLocalMemory.cpp
  GSLocalMemory.h
  GSPerfMon.cpp
  GSPerfMon.h
  GSRegs.cpp
  GSRenderer.cpp
  GSRenderer.h
  GSRendererHW.cpp
  GSRendererHW.h
  GSRendererNull.cpp
  GSRendererNull.h
  GSRendererSoft.cpp
  GSRendererSoft.h
  GSSettingsDlg.cpp
  GSSettingsDlg.h
  GSSoftVertex.cpp
  GSSoftVertex.h
  GSState.cpp
  GSState.h
  GSTables.cpp
  GSTables.h
  GSTextureCache.cpp
  GSTextureCache.h
  GSTransfer.cpp
  GSUtil.cpp
  GSUtil.h
  GSVertexList.cpp
  GSVertexList.h
  GSWnd.cpp
  GSWnd.h
  GSdx9.cpp
  GSdx9.def
  GSdx9.h
  GSdx9.icproj
  GSdx9.rc
  GSdx9.sln
  GSdx9.vcproj
  GSdx9_ic.sln
  GSdx9_vs2005.sln
  GSdx9_vs2005.vcproj
  resource.h
  stdafx.cpp
  stdafx.h
  x86-32.asm
  x86-64.asm
  x86.cpp
  x86.h