Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.
Project homepage:
http://sourceforge.net/projects/angelion-tdc
Programming language(s): C,Python
License: other
Some source files from: Angelion - The Demon Conflict/arch/trunk/floors/fmasks
abbys/
abbys_stone1.101.png
abbys_stone10.101.png
abbys_stone11.101.png
abbys_stone12.101.png
abbys_stone13.101.png
abbys_stone14.101.png
abbys_stone15.101.png
abbys_stone16.101.png
abbys_stone2.101.png
abbys_stone3.101.png
abbys_stone4.101.png
abbys_stone5.101.png
abbys_stone6.101.png
abbys_stone7.101.png
abbys_stone8.101.png
abbys_stone9.101.png
abbys_stone_fmask.arc
abyss_n1.101.png
abyss_n2.101.png
abyss_nw1.101.png
abyss_nw2.101.png
abyss_w1.101.png
abyss_w2.101.png
border_abyss_e1.101.png
border_abyss_n1.101.png
border_abyss_ne1.101.png
border_abyss_ne2.101.png
border_abyss_nw1.101.png
border_abyss_nw2.101.png
border_abyss_s1.101.png
border_abyss_se1.101.png
border_abyss_se2.101.png
border_abyss_sw1.101.png
border_abyss_sw2.101.png
border_abyss_w1.101.png
fmask_abyss.arc
lava/
border_lava_e1.101.png
border_lava_n1.101.png
border_lava_ne1.101.png
border_lava_ne2.101.png
border_lava_nw1.101.png
border_lava_nw2.101.png
border_lava_s1.101.png
border_lava_se1.101.png
border_lava_se2.101.png
border_lava_sw1.101.png
border_lava_sw2.101.png
border_lava_w1.101.png
fmask_lava_blob.101.png
fmask_lava_blob.102.png
fmask_lava_blob.103.png
fmask_lava_blob.104.png
fmask_lava_blob.105.png
fmask_lava_blob.106.png
fmask_lava_wall.131.png
fmask_lava_wall.151.png
fmask_lava_wall_n.101.png
fmask_lava_wall_w.101.png
fmask_volcano.arc
reed/
reed_fmask.arc
reed_small_m1.101.png
reed_small_m10.101.png
reed_small_m11.101.png
reed_small_m2.101.png
reed_small_m3.101.png
reed_small_m4.101.png
reed_small_m5.101.png
reed_small_m6.101.png
reed_small_m7.101.png
reed_small_m8.101.png
reed_small_m9.101.png
See more files for this project here