Equalizer is a programming interface and resource management system for scalable graphics applications for clusters and shared memory systems. It is build upon a scalable programming interface solving the problems common to any multipipe application.
Project homepage:
http://sourceforge.net/projects/equalizer
Programming language(s): C,C++
License: lgpl21
Some source files from: Equalizer - Multipipe Rendering/src/examples
common/
configs/
TG-VizCluster/
tvc-deskside/
3-node.2D.eqc
3-node.DB.ds.eqc
3-node.cave.eqc
1-pipe.eqc
1-pipe.stereo.anaglyph.eqc
1-pipe.stereo.quad.eqc
1-window.nonthreaded.eqc
2-channel.hb.eqc
2-channel.stereo.passive.eqc
2-node.2D.eqc
2-node.DB.ds.eqc
2-node.DB.eqc
2-pipe.2D.eqc
2-pipe.DB.ds.eqc
2-pipe.DB.eqc
2-pipe.EYE.eqc
2-pipe.stereo.passive.eqc
2-window.2D.eqc
2-window.DB.eqc
2-window.EYE.anaglyph.eqc
2-window.eqc
3-channel.cave.eqc
3-node.2D.eqc
3-node.DB.ds.eqc
3-node.DB.eqc
3-pipe.eqc
3-window.2D.eqc
3-window.DB.ds.eqc
4-node.2D.eqc
4-node.DB.bs.eqc
4-node.DB.ds.eqc
4-node.DB.eqc
4-window.DB.bs.eqc
4-window.DB.eqc
4-window.EYE.2D.eqc
5-channel.cave.eqc
5-node.2D.eqc
5-node.DB.ds.eqc
5-node.DB.eqc
6-node.2D.eqc
6-node.DB.ds.eqc
6-node.DB.eqc
6-window.DB.async.eqc
7-window.EYE.2D.eqc
8-node.DB.bs.eqc
8-node.DB.ds.eqc
8-node.DB.eqc
8-window.DB.eqc
Makefile
README
config.eqc
hactar.2D.eqc
hactar.DB.ds.eqc
hactar.DB.eqc
hactar.eqc
hactar.rc.eqc
stress.2D.eqc
stress.eqc
stress.threads.eqc
test.eqc
eqPixelBench/
Makefile
README
channel.cpp
channel.h
config.cpp
config.h
configEvent.cpp
configEvent.h
main.cpp
eqPly/
eqPly.app/
Makefile
README
channel.cpp
channel.h
colorVertex.h
config.cpp
config.h
eqPly.cpp
eqPly.h
frameData.h
initData.cpp
initData.h
localInitData.cpp
localInitData.h
logo.rgb
main.cpp
node.cpp
node.h
normalFace.h
pipe.cpp
pipe.h
ply.h
plyFileIO.cpp
plyFileIO.h
plyModel.cpp
plyModel.h
plyfile.cpp
rockerArm.ply
tracker.cpp
tracker.h
vertex.h
window.cpp
window.h
eqPlyNew/
eqPly.app/
Makefile
README
channel.cpp
channel.h
config.cpp
config.h
eqPly.cpp
eqPly.h
frameData.h
initData.cpp
initData.h
localInitData.cpp
localInitData.h
logo.rgb
main.cpp
node.cpp
node.h
pipe.cpp
pipe.h
ply.h
plyfile.cpp
rockerArm.ply
tracker.cpp
tracker.h
typedefs.h
vertexBufferBase.h
vertexBufferData.h
vertexBufferLeaf.cpp
vertexBufferLeaf.h
vertexBufferNode.cpp
vertexBufferNode.h
vertexBufferRoot.cpp
vertexBufferRoot.h
vertexBufferState.h
vertexData.cpp
vertexData.h
window.cpp
window.h
eqVol/
eqVol.app/
Bucky32x32x32_d.raw
Bucky32x32x32_d.raw.vhf
Makefile
channel.cpp
channel.h
config.cpp
config.h
eqVol.cpp
eqVol.h
frame.h
frameData.h
fshader.cg
fshader.oglsl
fshader_.oglsl
hlp.h
image.h
initData.cpp
initData.h
localInitData.cpp
localInitData.h
logo.rgb
main.cpp
include/
libmesh/
Makefile
See more files for this project here