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readme.txt from The Nebula Device at Krugle


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This directory contains exported intermediate data in platform neutral format. This
is the source data before the actual level and resource compilation happens
into the dist directory.

-Floh.




See more files for this project here

The Nebula Device

Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.

Project homepage: http://sourceforge.net/projects/nebuladevice
Programming language(s): C,C++,Python
License: other

  anims/
    examples/
      blendshape.nanim2
      bouncingball.nanim2
      eagle.nanim2
      facialanim.nanim2
      kila.nax2
      progressbar.nanim2
  cegui/
    fonts/
      Commonv2c.ttf
      Commonwealth-10.font
    imagesets/
      FairChar.imageset
      FairChar.tga
      GPN-2000-001437.tga
      TaharezLook.imageset
      TaharezLook.tga
      Vanilla.imageset
      WindowsLook.imageset
      WindowsLook.tga
      vanilla.tga
    layouts/
      Demo7Windows.layout
      mviewer.layout
    looknfeel/
      TaharezLook.looknfeel
      Vanilla.looknfeel
      WindowsLook.looknfeel
    schemes/
      TaharezLook.scheme
      TaharezLookWidgetAliases.scheme
      TaharezLookWidgets.scheme
      VanillaSkin.scheme
      WindowsLook.scheme
      WindowsLookWidgets.scheme
  db/
    world.db3
  gfxlib/
    examples/
      X_Dawn.n2
      X_GrayClouds.n2
      X_Night.n2
      X_Storm.n2
      X_Stratus.n2
      X_WhiteClouds.n2
      X_WhiteClouds_pure.n2
      blendshape.n2
      bouncingball.n2
      donutgopoof.n2
      eagle.n2
      envmapping.n2
      facialanim.n2
      fire.n2
      kila.n2
      lightmapping.n2
      multilayer.n2
      opelblitz.n2
      parallaxbump.n2
      particles.n2
      physics1.n2
      psys2_testarea.n2
      smoke.n2
      tiger.n2
      torus.n2
      tree.n2
    gui/
      progressbar.n2
    readme.txt
    stdlight.n2
  levels/
    world.xml
  meshes/
    examples/
      blendshape_b_0.n3d2
      blendshape_b_1.n3d2
      blendshape_b_2.n3d2
      bouncingball_s_0.n3d2
      bouncingball_sh_0.n3d2
      eagle_sk_0.n3d2
      envmapping_s_0.n3d2
      facialanim_sk_0.n3d2
      fire_pe_0.n3d2
      kila_sk_0.nvx2
      lightmapping_s_0.nvx2
      multilayer_c_0.nvx2
      multilayer_mlp_0.n3d2
      opelblitz_s_0.n3d2
      parallaxbump_s_0.n3d2
      physics1_s_0.n3d2
      progressbar_s_0.n3d2
      psys2_testarea_pe2_0.n3d2
      psys2_testarea_s_0.n3d2
      skyElements_s_0.n3d2
      smoke_pe_0.n3d2
      tiger_s_0.n3d2
      torus.n3d2
      tree_spr_0.n3d2
      tree_swg_0.n3d2
    plane.n3d2
    readme.txt
    skybox.n3d2
  physics/
    examples/
  textures/
    buildings/
    charaktere/
    environment/
    examples/
    ground/
    gui/
    layered/
    lightmaps/
    materials/
    system/
    readme.txt
  readme.txt