Show IGameState.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
#include <string>
/**
===============================
A gamestate is anything that alters the game,
which redirects input, or something that needs
separate rendering
===============================
*/
class IGameState
{
public:
virtual int Init()=0;
// State functions
virtual int Start()=0;
virtual void Update(long dt)=0;
virtual void Exit()=0;
virtual void Shutdown()=0;
/** Activate the State */
virtual bool IsActive() { return m_active; };
virtual void SetActive(bool b) { m_active = b; };
/** Each State has a unique ID */
virtual int GetID() { return m_id; };
virtual void SetID(int i) { m_id = i; };
virtual std::string GetName() { return m_name; };
virtual void SetName(std::string name) { m_name = name; };
virtual void GetInput()=0;
private:
bool m_active;
int m_id;
std::string m_name;
};
See more files for this project here