Show PlayerConfig.cpp syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#include "StdAfx.h"
#include "PlayerConfig.h"
#include "../kernel.h"
#include "../input/keyconverter.h"
#include "../shared/StringUtil.h"
#include "sdl.h"
#include <fstream>
#include <sstream>
extern Kernel* g_kernel;
PlayerConfig::PlayerConfig(void)
{
m_registered = false;
save_f.Set( this );
g_kernel->GetConsole()->AddCommand( &save_f, "save_cfg");
}
/**
==================
Register player key binds
==================
*/
void PlayerConfig::Register()
{
if ( !m_registered) {
CMMPointer<Cvars> cvars = g_kernel->GetCvars();
KeyConverter key;
cvars->RegisterCvar( "+up", key.ToString( SDLK_UP ), SDLK_UP, CVAR_SAVE|CVAR_BIND );
cvars->RegisterCvar( "+down", key.ToString( SDLK_DOWN ), SDLK_DOWN, CVAR_SAVE|CVAR_BIND );
cvars->RegisterCvar( "+left", key.ToString( SDLK_LEFT ), SDLK_LEFT, CVAR_SAVE|CVAR_BIND );
cvars->RegisterCvar( "+right", key.ToString( SDLK_RIGHT ), SDLK_RIGHT, CVAR_SAVE|CVAR_BIND );
cvars->RegisterCvar( "+attack1", key.ToString( SDLK_SPACE ), SDLK_SPACE, CVAR_SAVE|CVAR_BIND );
cvars->RegisterCvar( "+use", key.ToString( SDLK_e ), SDLK_e, CVAR_SAVE|CVAR_BIND );
// joystick
cvars->RegisterCvar( "+j_up", key.ToString( 11 ), 10, CVAR_SAVE|CVAR_BIND );
cvars->RegisterCvar( "+j_down", key.ToString( 2 ), 2, CVAR_SAVE|CVAR_BIND );
cvars->RegisterCvar( "+j_left", key.ToString( 3 ), 3, CVAR_SAVE|CVAR_BIND );
cvars->RegisterCvar( "+j_right", key.ToString( 12 ), 12, CVAR_SAVE|CVAR_BIND );
cvars->RegisterCvar( "+j_attack1", key.ToString( 0 ), 0, CVAR_SAVE|CVAR_BIND );
cvars->RegisterCvar( "+j_use", key.ToString( 2 ), 2, CVAR_SAVE|CVAR_BIND );//1,2,3,4 1=b,2=x, 3=y, 4= ltb, 5=rtb, 6=back, 7=start, 8=ljb, 9=rjb, 0=a
m_registered = true;
}
}
/**
======================
Save the users configuration
======================
*/
int PlayerConfig::Save(const std::string &file)
{
KeyConverter key;
std::ofstream stream;
stream.open( file.c_str() );
stream << "%% --- " + file + " --- %%\n";
stream << "%% Auto Generated by Palisma, please DO NOT modify! %%\n\n";
std::map< std::string, CMMPointer<cvar>>::iterator it;
int count = 0;
/*
* Also print anything that may have been binded
*/
std::map<int, std::string >::iterator iter = g_kernel->GetInput()->GetBinder()->m_bindings.begin();
for(; iter != g_kernel->GetInput()->GetBinder()->m_bindings.end();iter++ )
{
stream << "bind " + key.ToString( iter->first) + " " + iter->second + ";\n";
}
/**
* Print each cvar
*/
for( it = g_kernel->GetCvars()->GetCvars().begin(); it != g_kernel->GetCvars()->GetCvars().end(); )
{
++count;
if ( !(it->second->flags & CVAR_BIND) )
// stream << "bind " + it->second->svalue + " " + it->second->name + ";\n";
//else
stream << "set " + it->second->name + " " + it->second->svalue + ";\n";
++it;
}
g_kernel->GetConsole()->Print( ("Saving " + file + "...").c_str() );
stream.close();
return 0;
}
PlayerConfig::~PlayerConfig(void)
{
g_kernel->GetConsole()->RemoveCommand( "save_cfg" );
}
/**
==================================
Save Command
==================================
*/
void SaveCFG_f::Exec(std::string &s)
{
if ( m_config )
{
if ( s != "" )
m_config->Save( s );
else
m_config->Save();
}
};
See more files for this project here