Show Event.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
//#include "ientity.h"
#include "../shared/vector.h"
class IEntity;
/**
======================================================================================
Events -
Assign an event to a tile, if something (an Entity) triggers the event,
we have event codes and the tile will take the proper action
======================================================================================
*/
struct MEvent
{
// entity effected
IEntity* effects;
// location to be effected
Vector2f destination;
// Damage
int damage;
// type of event
int type;
};
// Event Types
enum {
PITFALL,
DAMAGE
};
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