Show DialogState.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
#include "../IGameState.h"
//#include "dialogbox.h"
#include "../gui/GUI_Manager.h"
/**
===========================
The State in which a dialog box
is present on the screen
===========================
*/
class DialogState :
public IGameState
{
public:
DialogState(void);
int Init();
// State functions
int Start();
void Update(long dt);
void Exit();
/** Shutdown the dialog state */
void Shutdown();
void GetInput();
private:
// dialog box
//MDialogBox* m_dialogBox;
public:
virtual ~DialogState(void);
};
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