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ListBox.h from FreeOrion at Krugle


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// -*- C++ -*-
/* GG is a GUI for SDL and OpenGL.
   Copyright (C) 2003 T. Zachary Laine

   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public License
   as published by the Free Software Foundation; either version 2.1
   of the License, or (at your option) any later version.
   
   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.
    
   You should have received a copy of the GNU Lesser General Public
   License along with this library; if not, write to the Free
   Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
   02111-1307 USA

   If you do not wish to comply with the terms of the LGPL please
   contact the author as other terms are available for a fee.
    
   Zach Laine
   whatwasthataddress@hotmail.com */

/** \file ListBox.h
    Contains the ListBox class, a control that contains rows of other controls, commonly TextControls. */

#ifndef _GG_ListBox_h_
#define _GG_ListBox_h_

#include <GG/AlignmentFlags.h>
#include <GG/Control.h>
#include <GG/Timer.h>

#include <set>

#include <boost/serialization/version.hpp>


namespace GG {

class Font;
class Scroll;
class SubTexture;
class WndEvent;

/** Styles for ListBox controls. */
GG_FLAG_TYPE(ListBoxStyle);
extern GG_API const ListBoxStyle LIST_NONE;           ///< Default style selected.
extern GG_API const ListBoxStyle LIST_VCENTER;        ///< Cells are aligned with the top of the list box control.
extern GG_API const ListBoxStyle LIST_TOP;            ///< Cells are aligned with the top of the list box control. This is the default.
extern GG_API const ListBoxStyle LIST_BOTTOM;         ///< Cells are aligned with the bottom of the list box control.
extern GG_API const ListBoxStyle LIST_CENTER;         ///< Cells are center-aligned.
extern GG_API const ListBoxStyle LIST_LEFT;           ///< Cells are left-aligned. This is the default.
extern GG_API const ListBoxStyle LIST_RIGHT;          ///< Cells are right-aligned.
extern GG_API const ListBoxStyle LIST_NOSORT;         ///< List items are not sorted. Items are sorted by default.  When used with drag-and-drop, this style allows arbitrary rearrangement of list elements by dragging.
extern GG_API const ListBoxStyle LIST_SORTDESCENDING; ///< Items are sorted based on item text in ascending order. Ascending order is the default.
extern GG_API const ListBoxStyle LIST_NOSEL;          ///< No selection, dragging, or dropping allowed.  This makes the list box effectively read-only.
extern GG_API const ListBoxStyle LIST_SINGLESEL;      ///< Only one item at a time can be selected. By default, multiple items may be selected.
extern GG_API const ListBoxStyle LIST_QUICKSEL;       ///< Each click toggles an item without affecting any others; ignored when used with LIST_SINGLESEL.
extern GG_API const ListBoxStyle LIST_USERDELETE;     ///< Allows user to remove selected items by pressing the delete key.
extern GG_API const ListBoxStyle LIST_BROWSEUPDATES;  ///< Causes a signal to be emitted whenever the mouse moves over ("browses") a row.


/** a flexible control that can contain rows and columns of other controls, even other ListBoxes.  A ListBox consists of
    rows of controls, usually text or graphics.  Each row represents one item; rows can be added or removed, but not
    columns or individual controls (though the individual controls can be removed from a row by accessing it directly).
    Each Row in a ListBox must have the same number of cells and the same cell widths as all the others.  If you add a
    row that has fewer cells than the ListBox you are adding it to, it will be padded with empty cells; likewise, if it
    has too many cells to fit into the Listbox, it will have cells removed.  ListBoxes are designed to be easy to use in
    common cases, and useful in uncommon cases with only a little work.  Adding a row to an empty ListBox will cause the
    ListBox to take on the number of columns that the row has cells, and each column will have an equal portion of the
    ListBox's width (any remainder is placed in the last column).  This allows you to just add rows to a ListBox without
    worrying about setting up the ListBox in any way ahead of time.  Use LockColWidths() to prevent empty ListBoxes from
    taking on a new row's number of columns.  To create a ListBox with user-defined widths, use the ctor designed for
    that, or call SetNumCols(), set individual widths with SetColWidth(), and lock the column widths with
    LockColWidths().
    <br>Note that Rows are stored by pointer.  If you want to move a Row from one ListBox to another, use GetRow(int)
    and Insert(Row*, int).
    <br>Note that drag-and-drop support is a key part of ListBox's functionality.  As such, special effort has been made
    to make its use as natural and flexible as possible.  This includes allowing arbitrary reordering of ListBox rows
    when the LIST_NOSORT is in effect, and includes the use of the DontAcceptDrop exception.  The DontAcceptDrop exception
    can be thrown by any client of the ListBox in response to its DroppedSignal.  Such a throw will cause the drop to be
    cancelled, even though by the time a client responds to the DroppedSignal, the dropped row is already in place in
    the ListBox.  The exception to this is that the dropped row may be altered with a call to NormalizeRow() before the
    drop can be reversed; this means that drag-drops between ListBoxes with different numbers of columns, or different
    column widths or alignments should be avoided, or caught and handled.  Note that a DroppedSignal is emitted for each
    row dropped into the ListBox, so individual rows may be accepted or rejected from a single multi-row drop.
    <br>Also note that while a ListBox can contain arbitrary Control-derived controls, in order for such controls to be
    automatically serialized, any user-defined Control subclasses must be registerd.  See the boost serialization
    documentation for details. */
class GG_API ListBox : public Control
{
public:
    /** This is a single item in a listbox.  A Row is primarily a container for Controls.  Each cell in a Row contains
        pointer to a Control-derived object.  Each such Control can be connected to arbitrary functionality using
        signals and slots.  During dragging and dropping, the data type associated with a Row (DragDropDataType())
        indicates to potential drop targets what type of data the Row represents; the target may accept or decline the
        drop based on the data type.  Rows are stored in ListBoxes by reference, not copy; this means that you can
        subclass from Row to create your own custom Row types.  This is the recommended method for associating a row
        with the non-GUI object that it represents.  \note The margin, column alignment, and width cell data are
        included so that each Row has all the necessary information with which to render itself (this is primarily
        needed to facilitate drag-and-drop); these data are duplicates of the margin, alignment, and column widths data
        found in the owning ListBox, and may be overwritten by the ListBox at any time. */
    struct GG_API Row : public Control
    {
        /** \name Structors */ //@{
        Row(); ///< default ctor
        Row(int w, int h, const std::string& drag_drop_data_type, Alignment align = ALIGN_VCENTER, int margin = 2); ///< ctor
        virtual ~Row();
        //@}

        /** \name Accessors */ //@{
        virtual const std::string& SortKey(int column) const;  ///< returns the string by which this row may be sorted
        size_t                     size() const;               ///< returns the number of Controls in this Row
        bool                       empty() const;              ///< returns true iff there are 0 Controls in this Row

        Control*                   operator[](size_t n) const; ///< returns the Control in the \a nth cell of this Row; not range checked
        Control*                   at(size_t n) const;         ///< returns the Control in the \a nth cell of this Row \throw std::range_error throws when size() <= \a n

        Alignment                  RowAlignment() const;       ///< returns the vertical alignment of this Row
        Alignment                  ColAlignment(int n) const;  ///< returns the horizontal alignment of the Control in the \a nth cell of this Row; not range checked
        int                        ColWidth(int n) const;      ///< returns the width of the \a nth cell of this Row; not range checked
        int                        Margin() const;             ///< returns the amount of space left between the contents of adjacent cells, in pixels

        Control* CreateControl(const std::string& str, const boost::shared_ptr<Font>& font, Clr color) const; ///< creates a "shrink-fit" TextControl from text, font, and color parameters
        Control* CreateControl(const SubTexture& st) const; ///< creates a "shrink-fit" StaticGraphic Control from a SubTexture parameter
        //@}

        /** \name Mutators */ //@{
        virtual void Render();

        void push_back(Control* c); ///< adds a given Control to the end of the Row; this Control becomes property of the Row
        void push_back(const std::string& str, const boost::shared_ptr<Font>& font, Clr color = CLR_BLACK); ///< overload of push_back that creates a TextControl and adds it to the Row
        void push_back(const std::string& str, const std::string& font_filename, int pts, Clr color = CLR_BLACK); ///< overload of push_back that creates a TextControl and adds it to the Row
        void push_back(const SubTexture& st); ///< overload of push_back that creates a StaticGraphic Control and adds it to the Row
        void clear(); ///< removes all cells in this Row
        void resize(size_t n); ///< resizes the Row to have \a n cells

        void SetCell(int n, Control* c); ///< sets the Control in the \a nth cell of this Row, deleting any preexisting Control; not range checked
        void SetRowAlignment(Alignment align); ///< sets the vertical alignment of this Row
        void SetColAlignment(int n, Alignment align); ///< sets the horizontal alignment of the Control in the \a nth cell of this Row; not range checked
        void SetColWidth(int n, int width); ///< sets the width of the \a nth cell of this Row; not range checked
        void SetColAlignments(const std::vector<Alignment>& aligns); ///< sets the horizontal alignment of all the Controls in this Row; not range checked
        void SetColWidths(const std::vector<int>& widths); ///< sets all the widths of the cells of this Row; not range checked
        void SetMargin(int margin); ///< sets the amount of space left between the contents of adjacent cells, in pixels
        //@}

    private:
        void AdjustLayout(bool adjust_for_push_back = false);

        std::vector<Control*>  m_cells;          ///< the Controls in this Row (each may be null)
        Alignment              m_row_alignment;  ///< row alignment; one of ALIGN_TOP, ALIGN_VCENTER, or ALIGN_BOTTOM
        std::vector<Alignment> m_col_alignments; ///< column alignments; each is one of ALIGN_TOP, ALIGN_VCENTER, or ALIGN_BOTTOM
        std::vector<int>       m_col_widths;     ///< column widths
        int                    m_margin;         ///< the amount of space left between the contents of adjacent cells, in pixels

        friend class boost::serialization::access;
        template <class Archive>
        void serialize(Archive& ar, const unsigned int version);
    };

    /** \name Signal Types */ //@{
    typedef boost::signal<void ()>                ClearedSignalType;        ///< emitted when the list box is cleared
    typedef boost::signal<void (const std::set<int>&)>
                                                  SelChangedSignalType;     ///< emitted when one or more rows are selected or deselected
    typedef boost::signal<void (int, ListBox::Row*)>
                                                  RowSignalType;            ///< the signature of row-change-notification signals
    typedef boost::signal<void (int, ListBox::Row*, const Pt&)>
                                                  RowClickSignalType;       ///< the signature of row-click-notification signals
    typedef RowSignalType                         InsertedSignalType;       ///< emitted when a row is inserted into the list box; provides the index of the insertion point and the Row inserted
    typedef RowSignalType                         DroppedSignalType;        ///< emitted when a row is inserted into the list box via drag-and-drop; provides the index of the drop point and the Row dropped
    typedef RowClickSignalType                    LeftClickedSignalType;    ///< emitted when a row in the listbox is left-clicked; provides the index of the row left-clicked and the Row contents left-clicked
    typedef RowClickSignalType                    RightClickedSignalType;   ///< emitted when a row in the listbox is right-clicked; provides the index of the row right-clicked and the Row contents right-clicked
    typedef RowSignalType                         DoubleClickedSignalType;  ///< emitted when a row in the listbox is left-double-clicked; provides the index of the row double-clicked and the Row contents double-clicked
    typedef RowSignalType                         ErasedSignalType;         ///< emitted when a row in the listbox is erased; provides the index of the deletion point
    typedef boost::signal<void (int)>             BrowsedSignalType;        ///< emitted when a row in the listbox is "browsed" (rolled over) by the cursor; provides the index of the browsed row
    //@}

    /** \name Slot Types */ //@{
    typedef ClearedSignalType::slot_type       ClearedSlotType;      ///< type of functor(s) invoked on a ClearedSignalType
    typedef SelChangedSignalType::slot_type    SelChangedSlotType;   ///< type of functor(s) invoked on a SelChangedSignalType
    typedef InsertedSignalType::slot_type      InsertedSlotType;     ///< type of functor(s) invoked on a InsertedSignalType
    typedef LeftClickedSignalType::slot_type   LeftClickedSlotType;  ///< type of functor(s) invoked on a LeftClickedSignalType
    typedef RightClickedSignalType::slot_type  RightClickedSlotType; ///< type of functor(s) invoked on a RightClickedSignalType
    typedef DoubleClickedSignalType::slot_type DoubleClickedSlotType;///< type of functor(s) invoked on a DoubleClickedSignalType
    typedef ErasedSignalType::slot_type        ErasedSlotType;       ///< type of functor(s) invoked on a ErasedSignalType
    typedef DroppedSignalType::slot_type       DroppedSlotType;      ///< type of functor(s) invoked on a DroppedSignalType
    typedef BrowsedSignalType::slot_type       BrowsedSlotType;      ///< type of functor(s) invoked on a BrowsedSignalType
    //@}

    /** \name Structors */ //@{
    /** basic ctor */
    ListBox(int x, int y, int w, int h, Clr color, Clr interior = CLR_ZERO, Flags<WndFlag> flags = CLICKABLE);

    virtual ~ListBox(); ///< virtual dtor
    //@}

    /** \name Accessors */ //@{
    virtual Pt      MinUsableSize() const;
    virtual Pt      ClientUpperLeft() const;
    virtual Pt      ClientLowerRight() const;

    bool            Empty() const;          ///< returns true when the ListBox is empty
    const Row&      GetRow(int n) const;    ///< returns a const reference to the row at index \a n; not range-checked
    int             Caret() const;          ///< returns the index of the row that has the caret
    const std::set<int>&
                    Selections() const;     ///< returns a const reference to the set row indexes that is currently selected
    bool            Selected(int n) const;  ///< returns true if row \a n is selected
    Clr             InteriorColor() const;  ///< returns the color painted into the client area of the control
    Clr             HiliteColor() const;    ///< returns the color behind selected line items

    /** returns the style flags of the listbox \see GG::ListBoxStyle */
    Flags<ListBoxStyle> Style() const;

    const Row&      ColHeaders() const;     ///< returns the row containing the headings for the columns, if any.  If undefined, the returned heading Row will have size() 0.
    int             FirstRowShown() const;  ///< returns the index of the first row visible in the listbox
    int             FirstColShown() const;  ///< returns the index of the first column visible in the listbox

    int             LastVisibleRow() const; ///< last row that could be drawn, taking into account the contents and the size of client area
    int             LastVisibleCol() const; ///< last column that could be drawn, taking into account the contents and the size of client area

    int             NumRows() const;        ///< returns the total number of rows in the ListBox
    int             NumCols() const;        ///< returns the total number of columns in the ListBox

    /** returns true iff column widths are fixed \see LockColWidths() */
    bool            KeepColWidths() const;

    /** returns the index of the column used to sort rows, when sorting is enabled.  \note The sort column is not range
        checked when it is set by the user; it may be < 0 or >= NumCols(). */
    int             SortCol() const;

    int             ColWidth(int n) const;     ///< returns the width of column \a n in pixels; not range-checked
    Alignment       ColAlignment(int n) const; ///< returns the alignment of column \a n; must be ALIGN_LEFT, ALIGN_CENTER, or ALIGN_RIGHT; not range-checked
    Alignment       RowAlignment(int n) const; ///< returns the alignment of row \a n; must be ALIGN_TOP, ALIGN_VCENTER, or ALIGN_BOTTOM; not range-checked

    /** returns the set of data types allowed to be dropped over this ListBox when drag-and-drop is enabled. \note If
        this set contains "", all drop types are allowed. */
    const std::set<std::string>& AllowedDropTypes() const;

    /** whether the list should autoscroll when the user is attempting to drop an item into a location that is not
        currently visible. */
    bool            AutoScrollDuringDragDrops() const;

    /** the thickness of the area around the border of the client area that will provoke an auto-scroll, if
        AutoScrollDuringDragDrops() returns true. */
    int             AutoScrollMargin() const;

    /** the number of milliseconds that elapse between row/column scrolls when auto-scrolling. */
    int             AutoScrollInterval() const;

    mutable ClearedSignalType       ClearedSignal;       ///< the cleared signal object for this ListBox
    mutable SelChangedSignalType    SelChangedSignal;    ///< the selection change signal object for this ListBox
    mutable InsertedSignalType      InsertedSignal;      ///< the inserted signal object for this ListBox
    mutable DroppedSignalType       DroppedSignal;       ///< the dropped signal object for this ListBox
    mutable LeftClickedSignalType   LeftClickedSignal;   ///< the left click signal object for this ListBox
    mutable RightClickedSignalType  RightClickedSignal;  ///< the right click signal object for this ListBox
    mutable DoubleClickedSignalType DoubleClickedSignal; ///< the double click signal object for this ListBox
    mutable ErasedSignalType        ErasedSignal;        ///< the erased signal object for this ListBox
    mutable BrowsedSignalType       BrowsedSignal;       ///< the browsed signal object for this ListBox
    //@}

    /** \name Mutators */ //@{
    virtual void   StartingChildDragDrop(const Wnd* wnd, const GG::Pt& offset);
    virtual void   AcceptDrops(std::list<Wnd*>& wnds, const Pt& pt);
    virtual void   ChildrenDraggedAway(const std::list<Wnd*>& wnds, const Wnd* destination);
    virtual void   Render();
    virtual void   KeyPress(Key key, Flags<ModKey> mod_keys);
    virtual void   MouseWheel(const Pt& pt, int move, Flags<ModKey> mod_keys);
    virtual void   DragDropEnter(const Pt& pt, const std::map<Wnd*, Pt>& drag_drop_wnds, Flags<ModKey> mod_keys);
    virtual void   DragDropHere(const Pt& pt, const std::map<Wnd*, Pt>& drag_drop_wnds, Flags<ModKey> mod_keys);
    virtual void   DragDropLeave();
    virtual void   TimerFiring(int ticks, Timer* timer);

    virtual void   SizeMove(const Pt& ul, const Pt& lr); ///< resizes the control, then resizes the scrollbars as needed

    virtual void   Disable(bool b = true);
    virtual void   SetColor(Clr c);

    int            Insert(Row* row, int at = -1);         ///< insertion sorts \a row into the ListBox, or inserts into an unsorted ListBox before index \a at; returns index of insertion point.  This Row becomes the property of the ListBox.
    Row*           Erase(int idx);                        ///< removes and returns the row at index \a idx from the ListBox, or 0 if no such row exists
    void           Clear();                               ///< empties the ListBox
    void           SelectRow(int n);                      ///< selects row \a n
    void           DeselectRow(int n);                    ///< deselects row \a n
    void           SelectAll();                           ///< selects all rows
    void           DeselectAll();                         ///< deselects all rows
    Row&           GetRow(int n);                         ///< returns a reference to the Row at row index \a n; not range-checked

    void           SetSelections(const std::set<int>& s); ///< sets the set of selected rows to \a s
    void           SetCaret(int idx);                     ///< sets the position of the caret to \a idx
    void           BringRowIntoView(int n);               ///< moves the scrollbars so that row \a n is visible

    void           SetInteriorColor(Clr c);               ///< sets the color painted into the client area of the control
    void           SetHiliteColor(Clr c);                 ///< sets the color behind selected line items

    /** sets the style flags for the ListBox to \a s. \see GG::ListBoxStyle */
    void           SetStyle(Flags<ListBoxStyle> s);

    void           SetColHeaders(Row* r);                 ///< sets the row used as headings for the columns; this Row becomes property of the ListBox.
    void           RemoveColHeaders();                    ///< removes any columns headings set

    void           SetNumCols(int n);                     ///< sets the number of columns in the ListBox to \a n; if no column widths exist before this call, proportional widths are calulated and set, otherwise no column widths are set
    void           SetSortCol(int n);                     ///< sets the index of the column used to sort rows when sorting is enabled; not range-checked
    void           SetColWidth(int n, int w);             ///< sets the width of column \n to \a w; not range-checked

    /** fixes the column widths; by default, an empty ListBox will take on the number of columns of its first added
        row. \note The number of columns and their widths may still be set via SetNumCols() and SetColWidth() after this
        function has been called. */
    void           LockColWidths();

    void           UnLockColWidths();                       ///< allows the number of columns to be determined by the first row added to an empty ListBox
    void           SetColAlignment(int n, Alignment align); ///< sets the alignment of column \a n to \a align; not range-checked
    void           SetRowAlignment(int n, Alignment align); ///< sets the alignment of the Row at row index \a n to \a align; not range-checked

    /** allows Rows with data type \a str to be dropped over this ListBox when drag-and-drop is enabled. \note Passing
        "" enables all drop types. */
    void           AllowDropType(const std::string& str);

    /** disallows Rows with data type \a str to be dropped over this ListBox when drag-and-drop is enabled. \note If ""
        is still an allowed drop type, drops of type \a str will still be allowed, even after disallowed with a call to
        this function. */
    void           DisallowDropType(const std::string& str);

    /** set this to determine whether the list should autoscroll when the user is attempting to drop an item into a
        location that is not currently visible. */
    void           AutoScrollDuringDragDrops(bool auto_scroll);

    /** sets the thickness of the area around the border of the client area that will provoke an auto-scroll, if
        AutoScrollDuringDragDrops() returns true. */
    void           SetAutoScrollMargin(int margin);

    /** sets the number of milliseconds that elapse between row/column scrolls when auto-scrolling. */
    void           SetAutoScrollInterval(int interval);

    virtual void   DefineAttributes(WndEditor* editor);
    //@}

    static const int BORDER_THICK; ///< the thickness with which to render the border of the control

    /** \name Exceptions */ //@{
    /** The base class for ListBox exceptions. */
    GG_ABSTRACT_EXCEPTION(Exception);

    /** Thrown by a ListBox that does not wish to accept a received drop, for whatever reason. This may be throw at any
        time during the receipt of a drop -- even in client code activated by a DroppedSignal, which is emitted after
        the drop has been processed and the dropped item inserted. */
    GG_CONCRETE_EXCEPTION(DontAcceptDrop, GG::ListBox, Exception);
    //@}

protected:
/** \name Structors */ //@{
    ListBox(); ///< default ctor
    //@}

    /** \name Accessors */ //@{
    int             RightMargin() const;     ///< space skipped at right of client area for vertical scroll bar
    int             BottomMargin() const;    ///< space skipped at bottom of client area for horizontal scroll bar
    int             CellMargin() const {return m_cell_margin;} ///< the number of pixels left between the contents of each cell and the cell boundary

    int             RowUnderPt(const Pt& pt) const; ///< returns row under pt, if any; value must be checked (it may be < 0 or >= NumRows())

    int             OldSelRow() const;   ///< returns the last row that was selected with a left-button mouse-down
    int             OldRDownRow() const; ///< returns the last row that was selected with a right-button mouse-down
    int             LClickRow() const;   ///< returns the last row that was left-clicked
    int             RClickRow() const;   ///< returns the last row that was right-clicked

    bool            AutoScrollingUp() const;    ///< returns true iff the list is being autoscrolled up due to drag-drop
    bool            AutoScrollingDown() const;  ///< returns true iff the list is being autoscrolled down due to drag-drop
    bool            AutoScrollingLeft() const;  ///< returns true iff the list is being autoscrolled left due to drag-drop
    bool            AutoScrollingRight() const; ///< returns true iff the list is being autoscrolled right due to drag-drop

    /** Returns the amount of vertical padding it is necessary to add to the combined height of all rows to make the
        vertical scroll the proper length to fully show the last row.  This is calculated by first determining the first
        row when the last row is visible, then determining how much left over space would result if only the range
        first-row-shown to last-row were visible. */
    int VerticalScrollPadding(int client_height_without_horizontal_scroll);

    /** Returns the amount of horizontal padding it is necessary to add to the combined width of all columns to make the
        horizontal scroll the proper length to fully show the last column.  This is calculated by first determining the
        first column when the last column is visible, then determining how much left over space would result if only the
        range first-column-shown to last-column were visible. */
    int HorizontalScrollPadding(int client_width_without_vertical_scroll);
    //@}

    /** \name Mutators */ //@{
    virtual bool    EventFilter(Wnd* w, const WndEvent& event);

    int             Insert(Row* row, int at, bool dropped);  ///< insertion sorts into list, or inserts into an unsorted list before index "at"; returns index of insertion point
    Row*            Erase(int idx, bool removing_duplicate); ///< erases the row at index \a idx, handling it as a dupliate removal (such as for drag-drops within a single ListBox) if indicated
    void            BringCaretIntoView();           ///< makes sure caret is visible when scrolling occurs due to keystrokes etc.
    void            RecreateScrolls();              ///< recreates the vertical and horizontal scrolls as needed.

    void            ResetAutoScrollVars();          ///< resets all variables related to auto-scroll to their initial values
    //@}

private:
    void            ConnectSignals();
    void            ValidateStyle(); ///< reconciles inconsistencies in the style flags
    void            AdjustScrolls(bool adjust_for_resize); ///< creates, destroys, or resizes scrolls to reflect size of data in listbox
    void            VScrolled(int tab_low, int tab_high, int low, int high); ///< signals from the vertical scroll bar are caught here
    void            HScrolled(int tab_low, int tab_high, int low, int high); ///< signals from the horizontal scroll bar are caught here
    void            ClickAtRow(int row, Flags<ModKey> mod_keys); ///< handles to a mouse-click or spacebar-click on \a row, modified by \a keys
    void            NormalizeRow(Row* row); ///< adjusts a Row so that it has the same number of cells as other rows, and that each cell has the correct width and alignment
    int             FirstRowShownWhenBottomIs(int bottom_row, int client_height); ///< Returns the index of the first row shown when the last row shown is \a bottom_row
    int             FirstColShownWhenRightIs(int right_col, int client_width); ///< Returns the index of the first column shown when the last column shown is \a right_col

    Scroll*         m_vscroll;          ///< vertical scroll bar on right
    Scroll*         m_hscroll;          ///< horizontal scroll bar at bottom
    int             m_caret;            ///< the item currently selected, or the last item selected by the user 
    std::set<int>   m_selections;       ///< vector of indexes of selected items
    int             m_old_sel_row;      ///< used to make sure clicks end on the same row where they started
    bool            m_old_sel_row_selected; ///< set to true if m_old_sel_row was selected at the point at which it was designated
    int             m_old_rdown_row;    ///< the row that most recently recieved a right button down message
    int             m_lclick_row;       ///< the row most recently left-clicked
    int             m_rclick_row;       ///< the row most recently right-clicked
    int             m_last_row_browsed; ///< the last row sent out as having been browsed (used to prevent duplicate browse signals)
    bool            m_suppress_erase_signal; ///< needed to use erase internally-only when a drop is refused

    std::vector<Row*> m_rows;           ///< line item data

    int             m_first_row_shown;  ///< index of row at top of visible area (always 0 for LIST_NOSCROLL)
    int             m_first_col_shown;  ///< like above, but index of column at left
    std::vector<int>
                    m_col_widths;       ///< the width of each of the columns goes here
    std::vector<Alignment> 
                    m_col_alignments;   ///< the horizontal alignment of each of the columns goes here
    int             m_cell_margin;      ///< the amount of space left between each edge of the cell and its contents, in pixels

    Clr             m_int_color;        ///< color painted into the client area of the control
    Clr             m_hilite_color;     ///< color behind selected line items
    Flags<ListBoxStyle>
                    m_style;            ///< composed of ListBoxStyles enums (see GUIBase.h)

    Row*            m_header_row;       ///< row of header text/graphics
    bool            m_keep_col_widths;  ///< should we keep the column widths, once set?
    bool            m_clip_cells;       ///< if true, the contents of each cell will be clipped to the visible area of that cell (TODO: currently unused)
    int             m_sort_col;         ///< the index of the column data used to sort the list
    std::set<std::string>
                    m_allowed_drop_types;///< the line item types allowed for use in this listbox

    bool            m_auto_scroll_during_drag_drops;
    int             m_auto_scroll_margin;
    bool            m_auto_scrolling_up;
    bool            m_auto_scrolling_down;
    bool            m_auto_scrolling_left;
    bool            m_auto_scrolling_right;
    Timer           m_auto_scroll_timer;

    friend class DropDownList; ///< allow complete access to DropDownList, which relies on ListBox to do its rendering

    friend class boost::serialization::access;
    template <class Archive>
    void serialize(Archive& ar, const unsigned int version);
};

} // namespace GG

BOOST_CLASS_VERSION(GG::ListBox, 1)

// template implementations
template <class Archive>
void GG::ListBox::Row::serialize(Archive& ar, const unsigned int version)
{
    ar  & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Control)
        & BOOST_SERIALIZATION_NVP(m_cells)
        & BOOST_SERIALIZATION_NVP(m_row_alignment)
        & BOOST_SERIALIZATION_NVP(m_col_alignments)
        & BOOST_SERIALIZATION_NVP(m_col_widths)
        & BOOST_SERIALIZATION_NVP(m_margin);
}

template <class Archive>
void GG::ListBox::serialize(Archive& ar, const unsigned int version)
{
    ar  & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Control)
        & BOOST_SERIALIZATION_NVP(m_vscroll)
        & BOOST_SERIALIZATION_NVP(m_hscroll)
        & BOOST_SERIALIZATION_NVP(m_caret)
        & BOOST_SERIALIZATION_NVP(m_selections)
        & BOOST_SERIALIZATION_NVP(m_old_sel_row)
        & BOOST_SERIALIZATION_NVP(m_old_sel_row_selected)
        & BOOST_SERIALIZATION_NVP(m_old_rdown_row)
        & BOOST_SERIALIZATION_NVP(m_lclick_row)
        & BOOST_SERIALIZATION_NVP(m_rclick_row)
        & BOOST_SERIALIZATION_NVP(m_last_row_browsed)
        & BOOST_SERIALIZATION_NVP(m_suppress_erase_signal)
        & BOOST_SERIALIZATION_NVP(m_rows)
        & BOOST_SERIALIZATION_NVP(m_first_row_shown)
        & BOOST_SERIALIZATION_NVP(m_first_col_shown)
        & BOOST_SERIALIZATION_NVP(m_col_widths)
        & BOOST_SERIALIZATION_NVP(m_col_alignments)
        & BOOST_SERIALIZATION_NVP(m_cell_margin)
        & BOOST_SERIALIZATION_NVP(m_int_color)
        & BOOST_SERIALIZATION_NVP(m_hilite_color)
        & BOOST_SERIALIZATION_NVP(m_style)
        & BOOST_SERIALIZATION_NVP(m_header_row)
        & BOOST_SERIALIZATION_NVP(m_keep_col_widths)
        & BOOST_SERIALIZATION_NVP(m_clip_cells)
        & BOOST_SERIALIZATION_NVP(m_sort_col)
        & BOOST_SERIALIZATION_NVP(m_allowed_drop_types);

    if (1 <= version) {
        ar  & BOOST_SERIALIZATION_NVP(m_auto_scroll_during_drag_drops)
            & BOOST_SERIALIZATION_NVP(m_auto_scroll_margin)
            & BOOST_SERIALIZATION_NVP(m_auto_scrolling_up)
            & BOOST_SERIALIZATION_NVP(m_auto_scrolling_down)
            & BOOST_SERIALIZATION_NVP(m_auto_scrolling_left)
            & BOOST_SERIALIZATION_NVP(m_auto_scrolling_right)
            & BOOST_SERIALIZATION_NVP(m_auto_scroll_timer);
    }

    if (Archive::is_loading::value) {
        ValidateStyle();
        ConnectSignals();
    }
}

#endif // _GG_ListBox_h_




See more files for this project here

FreeOrion

FreeOrion brings nation building to a galactic scale with its full-featured grand campaign and in-game racial histories, in addition to the classic 4X model of galactic conquest and tactical combat.

Project homepage: http://sourceforge.net/projects/freeorion
Programming language(s): C,C++
License: other

  Ogre/
    OgreGUI.h
  SDL/
    SDLGUI.h
  dialogs/
    ColorDlg.h
    FileDlg.h
    ThreeButtonDlg.h
  AlignmentFlags.h
  Base.h
  BrowseInfoWnd.h
  Button.h
  Clr.h
  Control.h
  Cursor.h
  DrawUtil.h
  DropDownList.h
  DynamicGraphic.h
  Edit.h
  Enum.h
  EventPump.h
  Exception.h
  Flags.h
  Font.h
  GUI.h
  Layout.h
  ListBox.h
  Menu.h
  MultiEdit.h
  PluginInterface.h
  PtRect.h
  Scroll.h
  Signal0.h
  Signal1.h
  Signal2.h
  Signal3.h
  Signal4.h
  Signal5.h
  Signal6.h
  Signal7.h
  Signal8.h
  SignalTemplate.h
  SignalsAndSlots.h
  Slider.h
  Spin.h
  StaticGraphic.h
  StyleFactory.h
  TabWnd.h
  TextControl.h
  Texture.h
  Timer.h
  Wnd.h
  WndEditor.h
  WndEvent.h
  ZList.h
  gen_signals.py
  glext.h