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states.py from Thousand Parsec at Krugle


Show states.py syntax highlighted

# Lets you use barewords to refer to states

class State:
    label = None
    def __init__ (self, label):
        self.label = label
    def __repr__ (self):
        return '<State %s label="%s">' % (id(self), self.label)
        
class States:
    def __init__ (self, *state_list):
        for state in state_list:
            self.__dict__[state] = State(state)




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Thousand Parsec

Thousand Parsec is a framework for turn based 4 X\'s game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.

Project homepage: http://sourceforge.net/projects/thousandparsec
Programming language(s): C++,Python
License: other

  doc/
    relationship overview.dia
    relationship overview.png
  entities/
    __init__.py
    basicentity.py
    damageanimation.py
    laserblast.py
    message.py
    summaryscreen.py
  fonts/
    VeraMoBd.ttf
  minisec/
    battleship/
      model.png
    frigate/
      model.png
    planet/
      model.png
    scout/
      model.png
    types.xml
  tests/
    background.png
    battle1.xml
    battle2.xml
    battle3.xml
    battle4.xml
    battle5.xml
    battle6.xml
    damage_test.py
    laser_test.py
    ocemp_event_test.py
  BATTLEFORMAT
  README
  TODO
  WISHLIST
  actions.py
  battle.dtd
  battlecontroller.py
  battleparser.py
  battleview.py
  battleviewer.tailor
  constants.py
  example1.xml
  requirements.py
  run_battleviewer.py
  states.py
  utility.py
  weapons.py