Show symmat4.h syntax highlighted
#ifndef GFXSYMMAT4_INCLUDED // C++
#define GFXSYMMAT4_INCLUDED
#if !defined(__GNUC__)
# pragma once
#endif
/************************************************************************
4X4 Symmetric Matrix class
$Id: symmat4.h 6292 2005-07-01 20:09:07Z abmann $
************************************************************************/
#include "mat4.h"
class SymMat4
{
public:
double pro[10];
inline int index(int i, int j) const
{
if (i<=j)
return (10 - (4-i)*(5-i)/2 + (j-i));
else
return (10 - (4-j)*(5-j)/2 + (i-j));
}
public:
// Standard constructors
//
SymMat4(double s=0.0) { *this = 0.0; }
SymMat4(const SymMat4 &m) {*this=m;}
// Descriptive interface
//
typedef double value_type;
typedef Vec4 vector_type;
typedef Mat4 inverse_type;
static int dim() { return 4; }
static int size() {return 10;}
// Access methods
//
double& operator()(int i, int j) { return pro[index(i,j)]; }
double operator()(int i, int j) const { return pro[index(i,j)]; }
inline Vec4 row(int i) const;
inline Vec4 col(int i) const;
Mat4 fullmatrix() const;
operator double*() { return pro; }
operator const double*() { return pro; }
operator const double*() const { return pro; }
// Assignment methods
//
inline SymMat4& operator=(const SymMat4& m);
inline SymMat4& operator=(double s);
inline SymMat4& operator+=(const SymMat4& m);
inline SymMat4& operator-=(const SymMat4& m);
inline SymMat4& operator*=(double s);
inline SymMat4& operator/=(double s);
static SymMat4 I();
static SymMat4 outer_product(const Vec4& v);
};
////////////////////////////////////////////////////////////////////////
//
// Method definitions
//
inline Vec4 SymMat4::row(int i) const
{
return Vec4((*this)(i,0), (*this)(i,1), (*this)(i,2), (*this)(i,3));
}
inline Vec4 SymMat4::col(int j) const
{
return Vec4((*this)(0,j), (*this)(1,j), (*this)(2,j), (*this)(3,j));
}
inline SymMat4& SymMat4::operator=(const SymMat4& m)
{
for(int i=0; i<size(); i++)
pro[i] = m.pro[i];
return *this;
}
inline SymMat4& SymMat4::operator=(double s)
{
for(int i=0; i<size(); i++)
pro[i] = s;
return *this;
}
inline SymMat4& SymMat4::operator+=(const SymMat4& m)
{
for(int i=0; i<size(); i++)
pro[i]+=m.pro[i];
return *this;
}
inline SymMat4& SymMat4::operator-=(const SymMat4& m)
{
for(int i=0; i<size(); i++)
pro[i]-=m.pro[i];
return *this;
}
inline SymMat4& SymMat4::operator*=(double s)
{
for(int i=0; i<size(); i++)
pro[i] *= s;
return *this;
}
inline SymMat4& SymMat4::operator/=(double s)
{
for(int i=0; i<size(); i++)
pro[i] /= s;
return *this;
}
////////////////////////////////////////////////////////////////////////
//
// Operator definitions
//
inline SymMat4 operator+(SymMat4 n, const SymMat4& m) { n += m; return n; }
inline SymMat4 operator-(SymMat4 n, const SymMat4& m) { n -= m; return n; }
inline SymMat4 operator*(double s, SymMat4 m) { m*=s; return m; }
inline SymMat4 operator*(SymMat4 m, double s) { m*=s; return m; }
inline SymMat4 operator/(SymMat4 m, double s) { m/=s; return m; }
inline SymMat4 operator-(const SymMat4& m)
{
SymMat4 temp;
for(int i=0; i<m.size(); i++) temp.pro[i]= -m.pro[i];
return temp;
}
inline Vec4 operator*(const SymMat4& m, const Vec4& v)
{ return Vec4(m.row(0)*v, m.row(1)*v, m.row(2)*v, m.row(3)*v); }
extern SymMat4 operator*(const SymMat4& n, const SymMat4& m);
/* no use right now
inline std::ostream &operator<<(std::ostream &out, const Mat4& M)
{ return out<<M[0]<<std::endl<<M[1]<<std::endl<<M[2]<<std::endl<<M[3]; }
inline std::istream &operator>>(std::istream &in, Mat4& M)
{ return in >> M[0] >> M[1] >> M[2] >> M[3]; }
*/
////////////////////////////////////////////////////////////////////////
//
// Misc. function definitions
//
inline double trace(const SymMat4& m) { return m(0,0)+m(1,1)+m(2,2)+m(3,3); }
inline SymMat4 transpose(const SymMat4& m) { return m; }
extern double invert(Mat4& m_inv, const SymMat4& m);
extern bool eigen(const SymMat4& m, Vec4& eig_vals, Vec4 eig_vecs[4]);
// GFXSYMMAT4_INCLUDED
#endif
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