Show megapov_index.html syntax highlighted
<html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Index</title><link rel="stylesheet" href="megapov.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.65.1"><link rel="home" href="index.html" title="MegaPOV Documentation"><link rel="up" href="index.html" title="MegaPOV Documentation"><link rel="previous" href="old_megapov.html" title="6.3. MegaPOV before POV-Ray 3.6"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Index</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="old_megapov.html">Prev</a> </td><th width="60%" align="center"> </th><td width="20%" align="right"> </td></tr></table><hr></div><div class="index"><div class="titlepage"><div><div><h2 class="title"><a name="megapov_index"></a>Index</h2></div></div><div></div></div><div class="index"><div class="indexdiv"><h3>Symbols</h3><dl><dt>#set</dt><dd><dl><dt>Reference, Language directive, <a href="expressions.html#set">Set directive</a></dt></dl></dd><dt>+STP</dt><dd><dl><dt>Reference, Animation options, <a href="references.html#frame_step">Frame_Step</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>A</h3><dl><dt>accuracy</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_step_adaptive">adaptive time stepping</a></dt></dl></dd><dt>adaptive</dt><dd><dl><dt>Reference, Adaptive radiosity pretrace, <a href="global_settings.html#radiosity_adaptive_pretrace">Adaptive radiosity pretrace</a></dt><dt>Reference, Radiosity adaptive error_bound, <a href="global_settings.html#radiosity_error_bound_adaptive">Adaptive radiosity error_bound</a></dt></dl></dd><dt>akima_spline</dt><dd><dl><dt>Reference, Splines, <a href="expressions.html#akima_spline">akima spline</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>aoi</dt><dd><dl><dt>Reference, Angle of incidence, <a href="patterns.html#aoi_pattern">Angle of incidence</a></dt></dl></dd><dt>array</dt><dd><dl><dt>Reference, Spline accessed like array, <a href="expressions.html#spline_like_array">Spline accessed like array</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>attach</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_attach">Attaching masses</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>B</h3><dl><dt>basic_x_spline</dt><dd><dl><dt>Reference, Splines, <a href="expressions.html#basic_x_spline">basic x spline</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>bicubic</dt><dd><dl><dt>Reference, Bicubic interpolation for images, <a href="patterns.html#bicubic_image">Bicubic interpolation for images</a></dt></dl></dd><dt>bicubic_patch</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>blob</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>bounding</dt><dd><dl><dt>Reference, Bounding used in inside test, <a href="objects.html#inside_bounding">Bounding used in inside tests</a></dt><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_bounding">bounding</a></dt></dl></dd><dt>box</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>Brightness_Contrast</dt><dd><dl><dt>Include files, tone_mapping.inc, <a href="tone_mapping.inc.html#id2582066">The Brightness_Contrast() macro</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>C</h3><dl><dt>camera</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>camera_view</dt><dd><dl><dt>Reference, camera_view pigment, <a href="patterns.html#camera_view">New camera_view pigment</a></dt></dl></dd><dt>Clip_Colors</dt><dd><dl><dt>Include files, tone_mapping.inc, <a href="tone_mapping.inc.html#id2580683">The Clip_Colors() macro</a></dt></dl></dd><dt>clock_delta</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>clock_on</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>collision</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_collision">The collision settings</a></dt></dl></dd><dt>color</dt><dd><dl><dt>Reference, Glow, <a href="effects.html#glow">Glow</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>color_map</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>cone</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>connection</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_topo_connection">Connections</a></dt></dl></dd><dt>connection_count</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_access">Accessing simulation data</a></dt></dl></dd><dt>cubic</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>cubic_spline</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>cylinder</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>D</h3><dl><dt>damping</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_env_properties">The environment properties</a>, <a href="global_settings.html#mechsim_collision">The collision settings</a></dt></dl></dd><dt>density</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>density_map</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>difference</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>diffuse</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt></dl></dd><dt>dimension_size</dt><dd><dl><dt>Reference, Dimensions of vectors, <a href="expressions.html#vectors_dimensions">Dimensions of vectors</a></dt><dt>Reference, Spline accessed like array, <a href="expressions.html#spline_like_array">Spline accessed like array</a></dt></dl></dd><dt>disc</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>displace</dt><dd><dl><dt>Reference, Displace warp, <a href="patterns.html#displace_warp">Displace warp for patterns</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>E</h3><dl><dt>end_time</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_stepping">simulation stepping</a></dt></dl></dd><dt>environment</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_environment">The environments</a></dt></dl></dd><dt>environment map</dt><dd><dl><dt>Reference, HDR image type, <a href="patterns.html#hdr">HDR (High Dynamic Range) image type</a></dt></dl></dd><dt>error_bound</dt><dd><dl><dt>Reference, Radiosity adaptive error_bound, <a href="global_settings.html#radiosity_error_bound_adaptive">Adaptive radiosity error_bound</a></dt></dl></dd><dt>exposure</dt><dd><dl><dt>Reference, Film exposure simulation, <a href="global_settings.html#film_exposure">Film exposure simulation</a></dt></dl></dd><dt>exposure_gain</dt><dd><dl><dt>Reference, Film exposure simulation, <a href="global_settings.html#film_exposure">Film exposure simulation</a></dt></dl></dd><dt>extended_x_spline</dt><dd><dl><dt>Reference, Splines, <a href="expressions.html#extended_x_spline">extended x spline</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>F</h3><dl><dt>face</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_topo_face">Faces</a></dt></dl></dd><dt>face_count</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_access">Accessing simulation data</a></dt></dl></dd><dt>fade_power</dt><dd><dl><dt>Reference, Glow, <a href="effects.html#glow">Glow</a></dt></dl></dd><dt>falloff</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt></dl></dd><dt>false</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>field</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_field">Field forces</a></dt></dl></dd><dt>Film_Exposure</dt><dd><dl><dt>Include files, tone_mapping.inc, <a href="tone_mapping.inc.html#id2581870">The Film_Exposure() macro</a></dt></dl></dd><dt>Film_Exposure_Invert</dt><dd><dl><dt>Include files, tone_mapping.inc, <a href="tone_mapping.inc.html#id2581938">The Film_Exposure_Invert() macro</a></dt></dl></dd><dt>final_clock</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>final_frame</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>finish</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>fisheye</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>fixed</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_fixed">global fixation</a></dt></dl></dd><dt>float</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>fn_Stress_CM</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd><dt>fog</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>force</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt></dl></dd><dt>frame_number</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>frame_step</dt><dd><dl><dt>Reference, Animation options, <a href="references.html#frame_step">Frame_Step</a></dt><dt>Reference, frame_step built-in token, <a href="expressions.html#frame_step_token">frame_step key-word</a></dt></dl></dd><dt>frequency</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt></dl></dd><dt>friction</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_env_properties">The environment properties</a>, <a href="global_settings.html#mechsim_collision">The collision settings</a></dt></dl></dd><dt>function</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>f_triangle</dt><dd><dl><dt>Reference, Internal functions, <a href="expressions.html#f_triangle">f_triangle</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>G</h3><dl><dt>Gamma_Correct</dt><dd><dl><dt>Include files, tone_mapping.inc, <a href="tone_mapping.inc.html#id2582003">The Gamma_Correct() macro</a></dt></dl></dd><dt>general_x_spline</dt><dd><dl><dt>Reference, Splines, <a href="expressions.html#general_x_spline">general x spline</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>gravity</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_gravity">gravity</a></dt></dl></dd><dt>group</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_topo_group">grouping elements</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>H</h3><dl><dt>hdr</dt><dd><dl><dt>Reference, HDR image output, <a href="references.html#hdr_write">HDR (High Dynamic Range) image output</a></dt><dt>Reference, HDR image type, <a href="patterns.html#hdr">HDR (High Dynamic Range) image type</a></dt></dl></dd><dt>hdri</dt><dd><dl><dt>Reference, HDR image type, <a href="patterns.html#hdr">HDR (High Dynamic Range) image type</a></dt></dl></dd><dt>height_field</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>high dynamic range</dt><dd><dl><dt>Reference, HDR image output, <a href="references.html#hdr_write">HDR (High Dynamic Range) image output</a></dt><dt>Reference, HDR image type, <a href="patterns.html#hdr">HDR (High Dynamic Range) image type</a></dt></dl></dd><dt>h_align_center</dt><dd><dl><dt>Reference, Text enhancements, <a href="objects.html#text_align">Text enhancements</a></dt></dl></dd><dt>h_align_left</dt><dd><dl><dt>Reference, Text enhancements, <a href="objects.html#text_align">Text enhancements</a></dt></dl></dd><dt>h_align_right</dt><dd><dl><dt>Reference, Text enhancements, <a href="objects.html#text_align">Text enhancements</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>I</h3><dl><dt>image_height</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt><dt>Reference, Sizes of images, <a href="expressions.html#images_sizes">Sizes of images</a></dt></dl></dd><dt>image_width</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt><dt>Reference, Sizes of images, <a href="expressions.html#images_sizes">Sizes of images</a></dt></dl></dd><dt>initial_clock</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>initial_frame</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>interaction</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_interaction">Mass interaction</a></dt></dl></dd><dt>interior</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>intersection</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>is</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>isosurface</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>J</h3><dl><dt>julia_fractal</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>L</h3><dl><dt>lathe</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>light_source</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>linear_spline</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>listed</dt><dd><dl><dt>Reference, Listed pattern, <a href="patterns.html#listed_pattern">Listed pattern</a></dt></dl></dd><dt>load_file</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_topo_save_load">saving and loading topology data</a>, <a href="global_settings.html#mechsim_file">The simulation data file format</a></dt></dl></dd><dt>location</dt><dd><dl><dt>Reference, Glow, <a href="effects.html#glow">Glow</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>M</h3><dl><dt>mass</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_topo_mass">Point masses</a></dt></dl></dd><dt>mass_count</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_access">Accessing simulation data</a></dt></dl></dd><dt>material</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>max_trace_level</dt><dd><dl><dt>Reference, area light max_trace_level, <a href="objects.html#area_light_mtl">Area Light max_trace_level</a></dt></dl></dd><dt>mechsim</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_settings">The simulation settings</a>, <a href="global_settings.html#mechsim_access">Accessing simulation data</a></dt></dl></dd><dt>MECHSIM_COLLISION_ALL</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_COLLISION_BOUNDING_AUTO</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_COLLISION_BOUNDING_BOX</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_COLLISION_BOUNDING_HASH</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_COLLISION_BOUNDING_NO</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_COLLISION_GROUP</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_COLLISION_NONE</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_ENV_METHOD_FORCE</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_ENV_METHOD_IMPACT</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MechSim_Generate_Block</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Block">MechSim_Generate_Block()</a></dt></dl></dd><dt>MechSim_Generate_Block_VE</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Block_VE">MechSim_Generate_Block_VE()</a></dt></dl></dd><dt>MechSim_Generate_Box</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Box">MechSim_Generate_Box()</a></dt></dl></dd><dt>MechSim_Generate_Box_VE</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Box_VE">MechSim_Generate_Box_VE()</a></dt></dl></dd><dt>MechSim_Generate_Grid</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Grid">MechSim_Generate_Grid()</a></dt></dl></dd><dt>MechSim_Generate_Grid_Fn</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Grid_Fn">MechSim_Generate_Grid_Fn()</a></dt></dl></dd><dt>MechSim_Generate_Grid_Fn_VE</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Grid_Fn_VE">MechSim_Generate_Grid_Fn_VE()</a></dt></dl></dd><dt>MechSim_Generate_Grid_Std</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Grid_Std">MechSim_Generate_Grid_Std()</a></dt></dl></dd><dt>MechSim_Generate_Grid_Std_VE</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Grid_Std_VE">MechSim_Generate_Grid_Std_VE()</a></dt></dl></dd><dt>MechSim_Generate_Grid_VE</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Grid_VE">MechSim_Generate_Grid_VE()</a></dt></dl></dd><dt>MechSim_Generate_Line</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Line">MechSim_Generate_Line()</a></dt></dl></dd><dt>MechSim_Generate_Line_Std</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Line_Std">MechSim_Generate_Line_Std()</a></dt></dl></dd><dt>MechSim_Generate_Patch</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Patch">MechSim_Generate_Patch()</a></dt></dl></dd><dt>MechSim_Generate_Patch_Std</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Patch_Std">MechSim_Generate_Patch_Std()</a></dt></dl></dd><dt>MechSim_Generate_Patch_VE</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Patch_VE">MechSim_Generate_Patch_VE()</a></dt></dl></dd><dt>MechSim_Generate_Sphere</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Generate_Sphere">MechSim_Generate_Sphere()</a></dt></dl></dd><dt>MECHSIM_METHOD_EULER</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_METHOD_GRADIENT</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_METHOD_HEUN</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MECHSIM_METHOD_RUNGE_KUTTA4</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_const">constants</a></dt></dl></dd><dt>MechSim_Show_All_Default</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Show_All_Default">MechSim_Show_All_Default()</a></dt></dl></dd><dt>MechSim_Show_All_Objects</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Show_All_Objects">MechSim_Show_All_Objects()</a></dt></dl></dd><dt>MechSim_Show_Con</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Show_Con">MechSim_Show_Con()</a></dt></dl></dd><dt>MechSim_Show_Con_VE</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Show_Con_VE">MechSim_Show_Con_VE()</a></dt></dl></dd><dt>MechSim_Show_Grid</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Show_Grid">MechSim_Show_Grid()</a></dt></dl></dd><dt>MechSim_Show_Objects</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Show_Objects">MechSim_Show_Objects()</a></dt></dl></dd><dt>MechSim_Show_Patch</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Show_Patch">MechSim_Show_Patch()</a></dt></dl></dd><dt>MechSim_Show_Sphere</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_MechSim_Show_Sphere">MechSim_Show_Sphere()</a></dt></dl></dd><dt>media</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>merge</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>mesh</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>mesh2</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>message</dt><dd><dl><dt>Reference, Isosurface, <a href="objects.html#iso_message">Control of max gradient message</a></dt></dl></dd><dt>method</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_method">method</a>, <a href="global_settings.html#mechsim_env_method">The environment calculation method</a></dt></dl></dd><dt>motion_blur</dt><dd><dl><dt>Reference, Motion blur, <a href="effects.html#motion_blur">Motion blur</a></dt></dl></dd><dt>MSim_File_Decimals</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd><dt>MSIM_INCLUDE_VERSION</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd><dt>MSim_Test_Render</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd><dt>MSim_Tex_C</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd><dt>MSim_Tex_Mesh</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd><dt>MSim_Tex_N</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>N</h3><dl><dt>natural_spline</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>no</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>noise pigment</dt><dd><dl><dt>Reference, Noise pigment, <a href="patterns.html#noisepigment">Noise pigment</a></dt></dl></dd><dt>normal</dt><dd><dl><dt>Reference, Transforms, Normal modifier, <a href="expressions.html#normal_transform">The normal modifier for transforms</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>normal_map</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>No_Attach</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd><dt>No_Fixed</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd><dt>No_Force</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd><dt>No_Trans</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_general">general aspects</a></dt></dl></dd><dt>nth_root</dt><dd><dl><dt>Reference, Polynomial solver, <a href="expressions.html#polynomial_solver">Polynomial solver in parser</a></dt></dl></dd><dt>n_roots</dt><dd><dl><dt>Reference, Polynomial solver, <a href="expressions.html#polynomial_solver">Polynomial solver in parser</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>O</h3><dl><dt>object</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>off</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>omnimax</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>on</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>orthographic</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>output</dt><dd><dl><dt>Reference, camera_view pigment, <a href="patterns.html#camera_view">New camera_view pigment</a></dt></dl></dd><dt>output_filename</dt><dd><dl><dt>Reference, Filename with frame number, <a href="expressions.html#output_filename">Filename with frame number</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>P</h3><dl><dt>panoramic</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>parametric</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>perspective</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>pigment</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>pigment_map</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>plane</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>poly</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>polygon</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>pretrace</dt><dd><dl><dt>Reference, Adaptive radiosity pretrace, <a href="global_settings.html#radiosity_adaptive_pretrace">Adaptive radiosity pretrace</a></dt></dl></dd><dt>prism</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>projection_pattern</dt><dd><dl><dt>Reference, Projection pattern, <a href="patterns.html#projection_pattern">Projection pattern</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>Q</h3><dl><dt>quadratic_spline</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>quadric</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>quartic</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>R</h3><dl><dt>radiosity</dt><dd><dl><dt>Reference, Adaptive radiosity pretrace, <a href="global_settings.html#radiosity_adaptive_pretrace">Adaptive radiosity pretrace</a></dt><dt>Reference, Additional radiosity statistics, <a href="global_settings.html#radiosity_additional_statistics">Additional radiosity statistics</a></dt><dt>Reference, Radiosity adaptive error_bound, <a href="global_settings.html#radiosity_error_bound_adaptive">Adaptive radiosity error_bound</a></dt><dt>Reference, Radiosity cache, <a href="global_settings.html#radiosity_cache">Cache file</a></dt><dt>Reference, Radiosity sampling, <a href="global_settings.html#radiosity_samples">Custom radiosity sampling directions</a></dt><dt>Reference, Radiosity sampling randomization, <a href="global_settings.html#radiosity_randomize">Randomized radiosity sampling directions</a></dt><dt>Reference, Radiosity visualizations, <a href="global_settings.html#radiosity_visualize">Radiosity visualizations</a></dt></dl></dd><dt>radius</dt><dd><dl><dt>Reference, Glow, <a href="effects.html#glow">Glow</a></dt></dl></dd><dt>rainbow</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>randomize</dt><dd><dl><dt>Reference, Radiosity sampling randomization, <a href="global_settings.html#radiosity_randomize">Randomized radiosity sampling directions</a></dt></dl></dd><dt>ratio</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt></dl></dd><dt>reflection</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt></dl></dd><dt>reflection_exponent</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>S</h3><dl><dt>samples</dt><dd><dl><dt>Reference, Radiosity sampling, <a href="global_settings.html#radiosity_samples">Custom radiosity sampling directions</a></dt></dl></dd><dt>save_file</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_topo_save_load">saving and loading topology data</a>, <a href="global_settings.html#mechsim_file">The simulation data file format</a></dt></dl></dd><dt>scattering</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt></dl></dd><dt>show_low_count</dt><dd><dl><dt>Reference, Radiosity visualizations, <a href="global_settings.html#radiosity_visualize">Radiosity visualizations</a></dt></dl></dd><dt>show_samples</dt><dd><dl><dt>Reference, Radiosity visualizations, <a href="global_settings.html#radiosity_visualize">Radiosity visualizations</a></dt></dl></dd><dt>size</dt><dd><dl><dt>Reference, Glow, <a href="effects.html#glow">Glow</a></dt></dl></dd><dt>sky_sphere</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>slope_map</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>smooth_triangle</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>sor</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>sor_spline</dt><dd><dl><dt>Reference, Splines, <a href="expressions.html#sor_spline">spline follows sor</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>source</dt><dd><dl><dt>The POV-Ray source code, <a href="internals.html#sources">Sources</a></dt></dl></dd><dt>source files</dt><dd><dl><dt>The POV-Ray source structure, <a href="internals.html#architecture">Understanding the POV-Ray source structure</a></dt></dl></dd><dt>sphere</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>sphere_sweep</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>spherical</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>spline</dt><dd><dl><dt>Reference, akima_spline, <a href="expressions.html#akima_spline">akima spline</a></dt><dt>Reference, basic_x_spline, <a href="expressions.html#basic_x_spline">basic x spline</a></dt><dt>Reference, extended_x_spline, <a href="expressions.html#extended_x_spline">extended x spline</a></dt><dt>Reference, general_x_spline, <a href="expressions.html#general_x_spline">general x spline</a></dt><dt>Reference, SOR_spline, <a href="expressions.html#sor_spline">spline follows sor</a></dt><dt>Reference, Spline accessed like array, <a href="expressions.html#spline_like_array">Spline accessed like array</a></dt><dt>Reference, tcb_spline, <a href="expressions.html#tcb_spline">tcb spline</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>start_time</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_stepping">simulation stepping</a></dt></dl></dd><dt>statistics</dt><dd><dl><dt>Reference, Additional radiosity statistics, <a href="global_settings.html#radiosity_additional_statistics">Additional radiosity statistics</a></dt></dl></dd><dt>step_count</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_stepping">simulation stepping</a></dt></dl></dd><dt>stiffness</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_env_properties">The environment properties</a>, <a href="global_settings.html#mechsim_collision">The collision settings</a></dt></dl></dd><dt>string</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>structure</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt></dl></dd><dt>superellipsoid</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>T</h3><dl><dt>tcb_spline</dt><dd><dl><dt>Reference, Splines, <a href="expressions.html#tcb_spline">tcb spline</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>text</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>texture</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>texture_map</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>time</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_stepping">simulation stepping</a></dt></dl></dd><dt>time_step</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_stepping">simulation stepping</a></dt></dl></dd><dt>tone_mapping</dt><dd><dl><dt>Reference, Custom tone mapping function, <a href="global_settings.html#tone_mapping">Custom tone mapping function</a></dt></dl></dd><dt>topology</dt><dd><dl><dt>Reference, Mechanics simulation, <a href="global_settings.html#mechsim_topology">The topology</a></dt></dl></dd><dt>torus</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>transform</dt><dd><dl><dt>Reference, Transforms, Normal modifier, <a href="expressions.html#normal_transform">The normal modifier for transforms</a></dt><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>triangle</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>true</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>type</dt><dd><dl><dt>Reference, Displace warp, <a href="patterns.html#displace_warp">Displace warp for patterns</a></dt><dt>Reference, Glow, <a href="effects.html#glow">Glow</a></dt><dt>Reference, Motion blur, <a href="effects.html#motion_blur">Motion blur</a></dt></dl></dd><dt>Type_Of</dt><dd><dl><dt>Include files, mp_types.inc, <a href="mp_types.inc.html#id2567178">The Type_Of(Id) macro</a></dt></dl></dd><dt>Type_Of_Camera</dt><dd><dl><dt>Include files, mp_types.inc, <a href="mp_types.inc.html#id2568592">The Type_Of_Camera(Id) macro</a></dt></dl></dd><dt>Type_Of_Object</dt><dd><dl><dt>Include files, mp_types.inc, <a href="mp_types.inc.html#id2568520">The Type_Of_Object(Id) macro</a></dt></dl></dd><dt>Type_Of_Spline</dt><dd><dl><dt>Include files, mp_types.inc, <a href="mp_types.inc.html#id2568453">The Type_Of_Spline(Id) macro</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>U</h3><dl><dt>ultra_wide_angle</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>union</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>user_defined</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt><dt>Reference, user_defined camera type, <a href="camera.html#user_defined_camera">user_defined camera type</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>V</h3><dl><dt>vector</dt><dd><dl><dt>Reference, Type checking, <a href="expressions.html#is">Type checking</a></dt></dl></dd><dt>Vector_Function</dt><dd><dl><dt>Include files, mechsim.inc, <a href="mechsim.inc.html#mechsim_inc_vector_function">The Vector_Function() macro</a></dt></dl></dd><dt>version</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd><dt>v_align_bottom</dt><dd><dl><dt>Reference, Text enhancements, <a href="objects.html#text_align">Text enhancements</a></dt></dl></dd><dt>v_align_center</dt><dd><dl><dt>Reference, Text enhancements, <a href="objects.html#text_align">Text enhancements</a></dt></dl></dd><dt>v_align_top</dt><dd><dl><dt>Reference, Text enhancements, <a href="objects.html#text_align">Text enhancements</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>W</h3><dl><dt>waves</dt><dd><dl><dt>Reference, Fur, <a href="effects.html#fur">Fur</a></dt></dl></dd></dl></div><div class="indexdiv"><h3>Y</h3><dl><dt>yes</dt><dd><dl><dt>Reference, Built-in tokens, <a href="expressions.html#additional_tokens">Additional tokens in function syntax</a></dt></dl></dd></dl></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="old_megapov.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="index.html">Up</a></td><td width="40%" align="right"> </td></tr><tr><td width="40%" align="left" valign="top">6.3. MegaPOV before POV-Ray 3.6 </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> </td></tr></table></div></body></html>
See more files for this project here