Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.
3dsparse/ ASEModelFactory.cpp ASEModelFactory.h Bone.cpp Bone.h Face.cpp Face.h MSModelFactory.cpp MSModelFactory.h Mesh.cpp Mesh.h MeshLOD.cpp MeshLOD.h MeshLODTri.cpp MeshLODTri.h MeshLODVector.cpp MeshLODVector.h Model.cpp Model.h ModelDefn.cpp ModelDefn.h ModelMaths.cpp ModelMaths.h ModelStore.cpp ModelStore.h TreeModelFactory.cpp TreeModelFactory.h Vertex.cpp Vertex.h aseFile.lex.cpp aseFile.tab.cpp aseFile.tab.cpp.h GLEXT/ GLBitmap.cpp GLBitmap.h GLCamera.cpp GLCamera.h GLCameraFrustum.cpp GLCameraFrustum.h GLConsole.cpp GLConsole.h GLConsoleFileReader.cpp GLConsoleFileReader.h GLConsoleLines.cpp GLConsoleLines.h GLConsoleMethods.cpp GLConsoleMethods.h GLConsoleRule.cpp GLConsoleRule.h GLConsoleRuleFn.cpp GLConsoleRuleFn.h GLConsoleRuleFnIAdapter.cpp GLConsoleRuleFnIAdapter.h GLConsoleRuleMethod.cpp GLConsoleRuleMethod.h GLConsoleRuleMethodIAdapter.cpp GLConsoleRuleMethodIAdapter.h GLConsoleRules.cpp GLConsoleRules.h GLDynamicVertexArray.cpp GLDynamicVertexArray.h GLFont2d.cpp GLFont2d.h GLFrameBufferObject.cpp GLFrameBufferObject.h GLImage.cpp GLImage.h GLImageFactory.cpp GLImageFactory.h GLImageHandle.cpp GLImageHandle.h GLSL/ GLW/ XML/ actions/ cgext/ client/ common/ coms/ dialogs/ engine/ graph/ landscape/ landscapedef/ landscapemap/ movement/ net/ placement/ porting/ scorched/ scorchedc/ scorcheds/ server/ sound/ sprites/ tank/ tankai/ tankgraph/ target/ water/ weapons/ wxdialogs/ Makefile.am