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The Nebula Device

Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.

Project homepage: http://sourceforge.net/projects/nebuladevice
Programming language(s): C,C++,Python
License: other



Some source files from: The Nebula Device/nebula2/code/nebula2
  bldfiles/
    microtcl/
      microtcl.bld
    napplication/
      application.bld
    ngui/
      gui.bld
    nkernel/
      kernel.bld
      mathlib.bld
      signals.bld
      util.bld
    nnebula/
      anim2.bld
      audio3.bld
      character.bld
      deformers.bld
      file.bld
      gfx2.bld
      input.bld
      locale.bld
      misc.bld
      nature.bld
      particle.bld
      renderpath.bld
      resource.bld
      scene.bld
      script.bld
      shadow2.bld
      sql.bld
      tinyxml.bld
      toolkit.bld
      variable.bld
      video.bld
      xml.bld
    nnetwork/
      network.bld
    ntoollib/
      tools.bld
    nebula2libs.bld
    nebula2tools.bld
  inc/
    anim2/
      animation.dox
      nanimation.h
      nanimationserver.h
      nanimclip.h
      nanimevent.h
      nanimeventhandler.h
      nanimeventtrack.h
      nanimstatearray.h
      nanimstateinfo.h
      ncombinedanimation.h
      nmemoryanimation.h
      nstreaminganimation.h
    application/
      application.dox
      nappcamera.h
      napplication.h
      nappstate.h
      naudioobject.h
      ncutsceneappstate.h
      nexitappstate.h
      ngfxobject.h
    audio3/
      audio.dox
      dsutil.h
      dxutil.h
      naudiofile.h
      naudioserver3.h
      ndsound3.h
      ndsoundresource.h
      ndsoundserver3.h
      nlistener3.h
      noggfile.h
      nsound3.h
      nsoundresource.h
      nwavfile.h
    character/
      character.dox
      ncharacter2.h
      ncharacter2set.h
      ncharacter3set.h
      ncharjoint.h
      ncharjointpalette.h
      ncharskeleton.h
      ncharskinrenderer.h
    deformers/
      deformers.dox
      nblendshapedeformer.h
      nblendshaperenderer.h
      nmeshdeformer.h
      nskinmeshdeformer.h
    file/
      nnpkdirectory.h
      nnpkfile.h
      nnpkfileserver.h
      nnpkfilewrapper.h
      nnpktoc.h
      nnpktocentry.h
      npk.dox
      nramfile.h
      nramfileserver.h
      nsharedmemory.h
      ramfile.dox
    gfx2/
      camera.dox
      d3d9gfx.dox
      gfx.dox
      ncamera2.h
      nd3d9font.h
      nd3d9mesh.h
      nd3d9mesharray.h
      nd3d9occlusionquery.h
      nd3d9server.h
      nd3d9shader.h
      nd3d9shaderinclude.h
      nd3d9texture.h
      nd3d9windowhandler.h
      ndisplaymode2.h
      ndynamicmesh.h
      ndynamicshadermesh.h
      nfont2.h
      nfontdesc.h
      ngfxserver2.h
      ninstancestream.h
      nlight.h
      nmesh2.h
      nmesharray.h
      nmeshgroup.h
    gui/
    input/
    kernel/
    locale/
    loki/
    mathlib/
    microtcl/
    misc/
    nature/
    network/
    particle/
    renderpath/
    resource/
    scene/
    script/
    shadow2/
    signals/
    sql/
    tinyxml/
    toolkit/
    tools/
    util/
    variable/
    video/
    xml/
    tcl.h
    tclDecls.h
  res/
  src/



See more files for this project here