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tempo.h from FreePop at Krugle


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/***************************************************************************
                           tempo.h
                           -------------------
    begin                : Tue Jun 15 2004
    copyright            : (C) 2004 by Brendon Higgins
    email                : freepop-devel@lists.sourceforge.net
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef TEMPO_H_INCLUDED
#define TEMPO_H_INCLUDED

// NOTE BEGIN This is to work around a stupid ClanLib bug. :-P
// Remove it once ClanLib gets its act together.
#include <algorithm>
// NOTE END

#include <ClanLib/Core/System/keep_alive.h>
#include <ClanLib/Signals/signal_v1.h>
#include <string>

class Ticker;

/**
 * Keeps track of time, only updates in between frames. Similar to CL_Timer,
 * but has extra accessors that allows you to determine the delay between each
 * frame.
 *
 * \warning CL_KeepAlives may be called <em>multiple times</em> when
 * CL_System::keep_alive() is called with a time argument. If you do, you must
 * use tick() manually, and not start()/stop().
 */
class Tempo {
public:
    /**
     * Constructor.
     */
    Tempo();

    /**
     * Start the clock.
     */
    void start();
    
    /**
     * Tick the clock.
     * \warning You should not use this if you use start() and stop().
     */
    void tick();
    
    /**
     * Stop the clock.
     */
    void stop();
    
    /**
     * Get the time since last tick (ms).
     */
    unsigned int getDelay() const;
    
    /**
     * Get the number of frames last second.
     */
    unsigned int getFrames() const;
    
    /**
     * Get the current time.
     */
    unsigned int getStamp() const;
    
    /**
     * Send a message to stdout, including a timestamp.
     */
    void log(const std::string& s) const;
    
    /**
     * This signal is called each second with the number of frames displayed
     * that second.
     */
    CL_Signal_v1<int>& getFramesSignal();
    
private:
    /**
     * My Ticker.
     */
    Ticker* t;
    
    /**
     * Number of frames so far this second.
     */
    unsigned int thisFrames;
    
    /**
     * Number of frames last second.
     */
    unsigned int prevFrames;
    
    /**
     * How long we've been counting frames.
     */
    unsigned int framesTime;
    
    /**
     * The signal that tell others new FPS info.
     */
    CL_Signal_v1<int> framesSignal;
    
    /**
     * Timestamp of previous frame.
     */
    unsigned int prevTime;
    
    /**
     * Timestamp of this frame.
     */
    unsigned int thisTime;
    
    /**
     * Differnce between timestamp of this frame and last frame.
     */
    unsigned int delay;
};

#endif /* ndef TEMPO_H_INCLUDED */




See more files for this project here

FreePop

FreePop is a multi-platform tile-based game based on the great old game Populous 2 by Bullfrog Productions Ltd., but much improved.

Project homepage: http://sourceforge.net/projects/freepop
Programming language(s): C++
License: other

  client/
    Makefile.am
    client.cpp
    client.h
    clientmisc.cpp
    clientmisc.h
    clientstate.cpp
    clientstate.h
    connectstate.cpp
    connectstate.h
    cropsclient.cpp
    cropsclient.h
    entityclient.cpp
    entityclient.h
    entityclientfactory.cpp
    entityclientfactory.h
    firecolumnclient.cpp
    firecolumnclient.h
    gamestate.cpp
    gamestate.h
    loadstate.cpp
    loadstate.h
    mapclient.cpp
    mapclient.h
    maptileclient.cpp
    maptileclient.h
    messagebox.cpp
    messagebox.h
    oversprite.cpp
    oversprite.h
    paintable.cpp
    paintable.h
    pausefader.cpp
    pausefader.h
    peepclient.cpp
    peepclient.h
    peepmagnetclient.cpp
    peepmagnetclient.h
    playerclient.cpp
    playerclient.h
    playeroptionsdialog.cpp
    playeroptionsdialog.h
    rockclient.cpp
    rockclient.h
    swampclient.cpp
    swampclient.h
    townclient.cpp
    townclient.h
    treeclient.cpp
    treeclient.h
    worldclient.cpp
    worldclient.h
  server/
    Makefile.am
    contagion.cpp
    contagion.h
  Makefile.am
  common.cpp
  common.h
  corner.cpp
  corner.h
  crops.cpp
  crops.h
  entity.cpp
  entity.h
  entityfactory.cpp
  entityfactory.h
  firecolumn.cpp
  firecolumn.h
  gridmap.h
  identity.cpp
  identity.h
  map.cpp
  map.h
  mappos.cpp
  mappos.h
  maptile.cpp
  maptile.h
  maptilepos.cpp
  maptilepos.h
  misc.h
  peep.cpp
  peep.h
  peepmagnet.cpp
  peepmagnet.h
  player.cpp
  player.h
  rock.cpp
  rock.h
  rotation.cpp
  rotation.h
  rules.cpp
  rules.h
  slope.cpp
  slope.h
  swamp.cpp
  swamp.h
  tempo.cpp
  tempo.h
  town.cpp
  town.h
  tree.cpp
  tree.h
  worldpos.cpp
  worldpos.h