Code Search for Developers
 
 
  

corner.h from FreePop at Krugle


Show corner.h syntax highlighted

/***************************************************************************
                          corner.h  -  description
                             -------------------
    begin                : Thu Aug 29 2002
    copyright            : (C) 2002 by Brendon Higgins
    email                : freepop-devel@lists.sourceforge.net
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef CORNER_H_INCLUDED
#define CORNER_H_INCLUDED

#include <boost/operators.hpp>

class MapTilePos;
class Rotation;
class CL_OutputSource;
class CL_InputSource;

/**
 * Defines the location of a corner of a tile.
 *
 * CornerID represents a particular corner location on a tile,
 * though it could be used to indicate a corner of any rectangular
 * surface. Valid corners are NORTH, SOUTH, EAST, and WEST.
 */
class Corner: boost::equality_comparable<Corner,
    boost::multipliable2<Corner, Rotation> > {
private:
    /**
     * The raw corner identifier.
     */
    int id;

public:
    /**
     * The north corner.
     */
    static const Corner NORTH;

    /**
     * The south corner.
     */
    static const Corner SOUTH;

    /**
     * The east corner.
     */
    static const Corner EAST;

    /**
     * The west corner.
     */
    static const Corner WEST;

    /**
     * Copy constructor.
     */
    Corner(const Corner& c);

    /**
     * Creates a Corner of the given corner number.
     * \p n Use 0 (NORTH), 1 (EAST), 2 (SOUTH), or 3 (WEST).
     */
    explicit Corner(int n);

    /**
     * Returns the corner opposite to this one.
     */
    Corner operator-() const;

    /**
     * Compare equality.
     */
    bool operator==(const Corner& x) const;
    
    /**
     * Rotate the corner by \p r.
     */
    Corner& operator*=(const Rotation& r);

    /**
     * Returns the corner number: 0 = NORTH, 1 = EAST, 2 = SOUTH, 3 = WEST.
     */
    int getCornerNum() const;

    /**
     * Returns the corresponding MapTilePos of this corner.
     */
    MapTilePos getMapTilePos() const;
    
    /**
     * Insert this into an output source.
     */
    void inject(CL_OutputSource& os) const;
    
    /**
     * Read a corner from an input source.
     */
    static Corner extract(CL_InputSource& is);
};

#endif /* ndef CORNER_H_INCLUDED */




See more files for this project here

FreePop

FreePop is a multi-platform tile-based game based on the great old game Populous 2 by Bullfrog Productions Ltd., but much improved.

Project homepage: http://sourceforge.net/projects/freepop
Programming language(s): C++
License: other

  client/
    Makefile.am
    client.cpp
    client.h
    clientmisc.cpp
    clientmisc.h
    clientstate.cpp
    clientstate.h
    connectstate.cpp
    connectstate.h
    cropsclient.cpp
    cropsclient.h
    entityclient.cpp
    entityclient.h
    entityclientfactory.cpp
    entityclientfactory.h
    firecolumnclient.cpp
    firecolumnclient.h
    gamestate.cpp
    gamestate.h
    loadstate.cpp
    loadstate.h
    mapclient.cpp
    mapclient.h
    maptileclient.cpp
    maptileclient.h
    messagebox.cpp
    messagebox.h
    oversprite.cpp
    oversprite.h
    paintable.cpp
    paintable.h
    pausefader.cpp
    pausefader.h
    peepclient.cpp
    peepclient.h
    peepmagnetclient.cpp
    peepmagnetclient.h
    playerclient.cpp
    playerclient.h
    playeroptionsdialog.cpp
    playeroptionsdialog.h
    rockclient.cpp
    rockclient.h
    swampclient.cpp
    swampclient.h
    townclient.cpp
    townclient.h
    treeclient.cpp
    treeclient.h
    worldclient.cpp
    worldclient.h
  server/
    Makefile.am
    contagion.cpp
    contagion.h
  Makefile.am
  common.cpp
  common.h
  corner.cpp
  corner.h
  crops.cpp
  crops.h
  entity.cpp
  entity.h
  entityfactory.cpp
  entityfactory.h
  firecolumn.cpp
  firecolumn.h
  gridmap.h
  identity.cpp
  identity.h
  map.cpp
  map.h
  mappos.cpp
  mappos.h
  maptile.cpp
  maptile.h
  maptilepos.cpp
  maptilepos.h
  misc.h
  peep.cpp
  peep.h
  peepmagnet.cpp
  peepmagnet.h
  player.cpp
  player.h
  rock.cpp
  rock.h
  rotation.cpp
  rotation.h
  rules.cpp
  rules.h
  slope.cpp
  slope.h
  swamp.cpp
  swamp.h
  tempo.cpp
  tempo.h
  town.cpp
  town.h
  tree.cpp
  tree.h
  worldpos.cpp
  worldpos.h